Time for another short update from my corner of the world. For one, I’ve added you your em$ for June, did it last week already in case you haven’t noticed.
And here all the musings.
Game
After the last patch the situation with the game quality has become much, much better. Although I’ve pretty much given up on the hope that we one day will fix all the bugs, I still feel like it’s the beginning of a new era (or rather return to the old one, before WRR and crashes). Anyway, it feels much lighter both in the community and the team, with the majority of crashes gone, so we can actually focus on “normal” game development again and take a break from a constant fire-fighting, reactive and defensive mode. Thanks to those of you who contributed to this immensely and let’s hope it’ll last for a bit
Team
With Daniel and Danny leaving and shorty on parental leave, we are (again) looking for more people. The new lead programmer is starting very soon, and we are actively interviewing people for a game designer position, and we found a nice animator as well, no news on when he is joining us though. The team has changed a lot in the last year, and all of a sudden I am almost the one who has been here the longest (except for Emil), feels weird but it’s good too. New people with energy, new skills and a new way of thinking are great, although the game knowledge lost with people who are gone is of course tough.
Forum and moderation
I think that moderation-wise we have been doing pretty great recently, and I am super happy with how everything has been going, how active yet subtle you are on the forum, well, with everything. Keep up the good work! I hope you feel good about this as well.
Private stuff
Nothing new from the private area this time, alas. Things have been rather quiet, no vacations, only work and (almost) no play. We’ve found a new butcher’s shop we love next to the place we live, so I guess this is a highlight
At least I saw a woman with two parrots on her shoulders the other day on the bus:




