It probably wouldn't be a huge job, but there are countless examples of things that probably wouldn't be a huge job to implement, until you start looking at them in more detail. Someone first has to decide that showing the fur variation on the harvest screen is a priority and then it will get put on the roadmap and passed to a developer. So if I were to put my producer hat on and play devil's advocate, I would ask you these questions:Generalkommendant wrote:Would it be much work for EW to state the fur variation in the in-game harvest sheet? I really can't see why this hasn't been implemented already because for me, as an observer, it seems it'd be very easy(?).
- Is this is a bug? If yes, can it be reproduced? Is the underlying cause known? How serious is it on a scale of 1-10 and is it resulting in game-breaking crashes?
- If it's a feature request how long will it take to implement, and is this something we can monetise?
- Will this feature or bug fix require testing? If so, how much?
- No, it's not a bug.
- It's a feature request which I suspect someone would need to spend time looking at before being able to give an accurate timescale to implement. It could not realistically be monetised without generating disapproval and negative feedback.
- Yes, it would require a small amount of testing with examples of one of each texture.
Like I said, I'm playing devil's advocate. I too think the fur variation should be shown on the harvest screen since it would probably promote more taxidermy sales. I just don't think it's even on their radar because it's not a bug and it really isn't a priority in the grand scheme of things.