I think it will only be an interesting feature for the big maps such as WRR, Timbergold and maybe RFF. All the other maps are easily to pass through by walking. I see a use for it only in the need of arriving at a specific spot in a far distance as fast as possible.ronMctube wrote:when you start thinking about vehicles though with spooking for eg. its a nightmare. for eg if its electric . sound penalty.electric is pretty silent.how silent ? if its as loud as say running then you can go faster possibly than a person with the same penalty so its a benefit for buying a vehicle.if it is louder and spooks animals then why would you use it ? as you would just use tents . this is a really interesting addition could turn gameplay on its head. either way.
We know it will have wheels. This raises the question: What the heck am I supposed to do with a wheeled vehicle in WRR? So it must fit to all reserves or at least allow applications such as spikes. I am also pretty much interested in how you will manage the spooking. EW: Will it be like running while wearing the ghillie clothing? Or even worse? Without spoiling too much you could maybe give us some edge information pls. The guessing will go on either way.