long tracking time after lungshots

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Granti
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long tracking time after lungshots

Postby Granti » June 12th, 2018, 9:37 am

instead of dying fast after a bow-lungshot some animals need a really long time to die from it.

i noticed this for a while now, but it happend not that often; but today i just had the case with a WB and a sambar that both refused to die; the sambar even needed a second shot after tracking it for 10mins.

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even when fleeing straight from point a to point b it would have been to long for a lungshot, but it was going left and from the imaginary line the whole time

i dont think its intentional, but assume that it has something to do with the additional body hit; where you normaly have your lungshot blood trails and after that only a few more fleeing tracks you have a dead animal; with for example hitting also the shoulder blade the lungshot tracks became fleeing tracks, became body shot tracks, became roaming tracks. something that shouldnt happen after a lungshot.

anyone else has this problem?
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stancomputerhunter
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Re: long tracking time after lungshots

Postby stancomputerhunter » June 12th, 2018, 10:47 am

It's been like that for a long time now, especially if you only hit one lung.


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Tanngnjostr
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Re: long tracking time after lungshots

Postby Tanngnjostr » June 12th, 2018, 12:19 pm

Familiar issue. If you hit one lung and the shoulder blade it can take ages for the animal to die. It looks to me like the shoulder blade hit somehow messes up the calculation for the bleeding or wound time.
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Kinarr
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Re: long tracking time after lungshots

Postby Kinarr » June 12th, 2018, 12:54 pm

I have had heart/lung tracks return to roaming tracks.
That should not even be possible.
Spoiler:

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Tanngnjostr
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Re: long tracking time after lungshots

Postby Tanngnjostr » June 12th, 2018, 12:58 pm

Kinarr wrote:I have had heart/lung tracks return to roaming tracks.
That should not even be possible.

Yeah, that's another even more frustrating bug, but fortunately it's very rare in my experience. The long tracking time when hitting one lung plus bone is quite frequent though.
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gas56
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Re: long tracking time after lungshots

Postby gas56 » June 12th, 2018, 12:59 pm

This kind of topic should be reported in the bug section,...
because not much will come out of it being posted in the General Chat section unless someone also that reads this reports it as a recent bug.
Anything that feels like it is not working as it should or even thought of being a bug should be reported or at least looked at in the Bug Section
to join other already observed subjects. Consistent reporting of a new bug or a known bug substantiates it's legitimacy that it is
still ongoing or happening, and needs to be looked at to finally get it fixed.
Have a good day.
Last edited by gas56 on June 12th, 2018, 1:15 pm, edited 1 time in total.
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Tanngnjostr
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Re: long tracking time after lungshots

Postby Tanngnjostr » June 12th, 2018, 1:14 pm

Gas is right, we should open a bug report.

I searched the bug section for "wound time" and "lung shot" and I found an age old bug that seems to be pretty similar: https://forum.thehunter.com/viewtopic.p ... 8&p=600416

Would be better to create a new bug report though. This one is too old and we don't know if it's really the same issue.
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gas56
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Re: long tracking time after lungshots

Postby gas56 » June 12th, 2018, 1:22 pm

Tanngnjostr wrote:Gas is right, we should open a bug report.

I searched the bug section for "wound time" and "lung shot" and I found an age old bug that seems to be pretty similar: https://forum.thehunter.com/viewtopic.p ... 8&p=600416

Would be better to create a new bug report though. This one is too old and we don't know if it's really the same issue.


That is an old bug report....... last reported on Aug. 2014

And I have thought this to be reported since then with similar subject........... ;)
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Tanngnjostr
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Re: long tracking time after lungshots

Postby Tanngnjostr » June 12th, 2018, 1:24 pm

gas56 wrote:And I have thought this to be reported since then........... ;)

I would have thought this too. But I couldn't find any bug report about it. Granted, I'm not in the mood to sift through our unorganized and messy bug report section to be honest. So let's just create a new one. ;)
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stancomputerhunter
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Re: long tracking time after lungshots

Postby stancomputerhunter » June 12th, 2018, 7:18 pm

Why? If the one from 2014 hasn't been dealt with, what makes you think this one will?


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