Stopnaggin wrote:
I can take out an entire herd of deer in COTW without any effort. Shoot one, use the call, shoot another, rinse and repeat. No so realistic imo. I also hunt in real life and I've never been able to do that. Not sure on Classic but in COTW you can actually use the ATV to herd animals into a spot where they get stuck. I've done it by accident on more than one occasion, all you have to do is sit back and plug away. Also in COTW, shooting an animal from further than 200 meters will not spook the rest of the herd, the other animals will keep on eating or drinking. Again I like COTW as I prefer to play on console, but it definitely has it's issues. It is by far the best hunting game I've seen on console, but the animal behavior is not realistic. I'm hoping they can add some variety as the game evolves, especially in rack variation.
Again they seriously need to fix the ATV, I realize its only for exploring but moving an 10kmph and getting thrown 300m away, or hitting a rock that isn't even visible or a small sapling that stops you in your tracks is terrible. Not to mention that every little bump you hit automatically steers you into a tree. Its almost like the trees are metal and the ATV is a magnetic.
But like you said different strokes. All games have things people would change but we still play them.
You are right, there are issues. But then , there are issues in Classic as well, and in most other games. What one puts into a sim (in the way one plays it, in own attitude) is what the sim gives back. Play it like an arcade game, like an action-die-hard sooper-dooper-bang-bang-bang Schwarzenegger type of guy, and that is what you get out of it. Me, with a gamepad I find it too fiddly and difficult to aim precisely as if I can shoot in fast sequence, I also lack the perks and achievements to speed up the readying and reloading process so far.
The only thing that really is an issue for me is that animals are too forgiving after one of theirs got shot, they run away, often in circles, and after short time come back again if the kill happened in a needs zone. That is the only issue I really am a bit irritated by, with the several other bugs there are, I can find an arrangement that does not kill my immersion.
The ATv problems, I think I know what yiu described, but I did not perceive them the way you described them, it was a good compromise between needing to make offroad driving risky, and yet managable for the game engine - not every obstacle that is visible to the eye is indeed substantial, material - but it is like that in Classic as well with bushes and certain rocks. I have explored and "unlocked all maps", and am not using ATVs anymore. Its no rally simulator.
The relatively high movement speed of animals force me to not be in stealth mode all time when following them, that raises the difficulty, and I welcome that, classic at the end became a bit too simple and repetitive for my taste. I still have not gained perks regarding improving the cllers, and maybe I will stay away from them at all, if people tell me here that the turn into 100% success callers with such perks. Like in a flightsim it is boring to do real-time trans-atlantic flights over 8 hours, it is not so interesting to sit still as a sniper for one hour and then shoot a bllet, and then wait again. Playing the Hunter to me always means: walk around in the open world, slow, sneaky, but keep moving. Subjective choice of gameplay. But each to his liking. The trophy and scoring frenzy and statistics stuff in classics never interested me.
When I play 2 hours in real time, I harvest 0 to 6 or 7 animals, it depends. I'm fine with that. I avoid shooting at moving targets, esoecially when they move fast, due to the ministick on the gamepad. With mouse on PC, I do it. But that is one of the biggest differences between consoles and PC versions of games: handling. Mouse is superior.