That is what this is all about,.. 2 ammo's that should be capable of doing what it was intended to do the same job.
They couldn't fix it so they added an HV end tag on a new bullet, which most .17 cal bullets are supposed to be HV already, but they made 2 separate allowable lists on them.
What really had got under my skin is I had gotten a .17 HMR rifle because the allow list was first rolled out to take rabbits and fox, but the first standard bullet did not have the umphhh
in it to take out foxes unless they were at really close range for 100% Harvest Value, the same way you shoot them with a bow to get consistent kills, this turned out to be just as slow waiting for a
fox to get within a really close range and was very bad at anything greater than that. Like DTMB says,... I agree with him the way they shouldn't have made it.
They didn't fix it. The end result is sure you can get 100% HV with the 17 HV(high Velocity,... maybe it really stands for Harvest Value..
) but it is the
reflux of the way it works was a flop. It should have been done right. So what next rifle will be done to work improperly because they don't want to take the time to make it
work the way it should? Or anything that may arise. Why use a proper clamp when you can duct tape rig something and surpass it as efficient?
This just doesn't make sense. This game should be reliable and stable and it hasn't seen those days for a couple of years now.
This Harvest Value was never a really good Idea in the 1st place,.. although It is continuously used for comps and missions in this game.
As long as you get the animal IRL is all that matters, so if you shot a World Record WT Buck 5 times what would that matter at all?, As long as it's not blown up to pieces with
a Abrams Tank you can still harvest it. And I thought this game was supposed to be realistically close?..... I guess only in their eyes!