DHRifleman wrote:I would like to see a halt of additions to classic, drop in subscription price to $15 or $20 a year (enough for the 3rd party costs + a little profit) and the release of classic 2 on the CotW engine with at least 50% of the content that is currently available in classic now.
Being the realist you are, I can't tell if you're joking. I mean, don't get me wrong, theHunter 2.0 on the Apex engine would be fantastic. It's the dream outcome really. However the proposal to drop membership prices to cover infrastructure costs plus generate a little profit, almost assumes that the work for the aforementioned "upgrade" is already done, no? Otherwise, how would the company maintain the same team, on the same salaries, for the ~24(-36) months it would take to "port" the game and at least 50% of the content we have now to the new engine? You might argue that it wouldn't take that long. No doubt a lot of others would too. I would argue that it would, and I don't see how it could be done whilst sustaining a drop in membership revenue by 42-57% and a halt on all new content creation. It's basically like saying, "hey Expansive Worlds, don't make any new stuff from this point forward, drop my membership fees, and start working on upgrading the game with your new reduced revenue stream".
Nope, I'm going to go with "you were joking", because I just can't wrap my head around you having such an unrealistic expectation.