caledonianblues wrote:Sherab86 wrote:I do not understand "upper limit" of ammo in general (aside of commercial factor).
There is no other factor. I'm sure nobody at Expansive Worlds would really care what you shoot the animals with. Like Knut said, harvest value could be used as the determining factor as to whether you went over the top with your choice of ammo. The objective of the company when they release a new weapon is to sell as many of them as possible. If a weapon has a unique purpose, that will promote sales. If you could take 90% of the animals in the game with one rifle, that would seriously impact sales. I know it wouldn't stop everyone from buying other weapons, but it's a generalisation. A lot of players only buy weapons because they have no other choice. If the choice had been there from the start, I'm confident the company would have generated significantly less revenue from weapons, and ultimately that would have resulted in a reduced selection/choice for everyone.
I don't always agree with the restrictions, and I haven't shot enough sambar yet to have an opinion about the permitted ammo list. But I understand the underlying reasons behind the system, and accept it because I know this is a game produced by a company that must make money. It's not real life, and none of the rules need apply.
I think one thing that people sometime miss, is that not all of the weapons have always existed, they've been released over time. This results in a timing issue, where the animals and weapons are assigned a permitted list based on the game
at that time.. This sometimes results in decisions that in hindsight they might have done differently. Said another way, they get caught in box or no-win situation based on what's been done before, and the fact that people go ballistic if they change permitted species after the fact (especially removing a species from an existing weapon).
So take for example, the bison release. It was introduced with WRR, and the 45-70 was released at the same time as the result of this new large and tough species. But, they didn't want to make it look like you HAD to buy a new weapon to hunt the new species, and it was the ONLY rifle for that species other that the in-line muzzleloader, so they permitted the next tier down of rifles (based on power). Subsequently the 45-70 Buffalo rifle, and the .340 Weatherby were released, which is the new most powerful rifle in the game. These three created a new "monster" class of rifles. If all three had already existed before the Bison was released, they may well only allowed that class for the Bison.
Now along comes the Water Buffalo, and the three monster class rifles are already in the game, so they set that class for the new buffalo because it's a large tough animal. To be consistent they would probably prefer to change the Bison to the same list, but as I said earlier, a bunch of people would go bananas of they removed the lower class (.300, .7mm, 9.3 X 62, etc.) front the Bison list. This creates an inconsistency, but it's understandable if you think about the order of release.
I think if people thought about it fairly, this would explain a number of the apparent inconsistencies in the permitted lists, dating back many years.