Page 4 of 5

Re: Game Update - 30th January 2019

Posted: January 31st, 2019, 2:51 pm
by calamar2000
the same ! the same thing !

Re: Game Update - 30th January 2019

Posted: January 31st, 2019, 3:25 pm
by xOEDragonx
fantamichele wrote:The variation of grizzly fur was correctly shown in the capture confirmation card, I took a blond bear and the card confirmed that it was blond.
I have only one problem with the wolf, any variation of fur is not indicated in the card, all the catches are referred to as common.
By chance, the wolf has no change in fur?
From what I'm seeing, it works the same way as the hunt statistics page. It's only going to acknowledge the uncommon/rare skins, while regular/normal/plain color variations will all fall under the category of "common." Wolves are easy to find in grey, black and brown, so all those skins are just flat out considered "common" and appear as such on the scoresheet. Whereas blonde grizzlies are much less common then regular grizzlies, so their skin would fall more under the category of uncommon and thus be acknowledged by the scoresheet. You'll probably see the same thing with other animals that have variations, like goats. The black, white and red goats will probably all be labeled as common, but the grey (uncommon), piebald (uncommon) and albino (rare) will state what they actually are.

So it's just the less common and rare skins that I think the new system will actually differentiate. If it didn't used to show up as something "unique" in your hunt history (i.e. Grizzly Bear (F) (Blonde) would be unique even though it's not rare) it will probably just always say common. It only differentiates the uncommon/rare colors in each species, not common colors. If that makes sense?

Maybe color differentiation will be added in the future for the common skins, but it's not really necessary. I think the main goal was to help people who might not otherwise notice an animal they harvested was unique until viewing their hunt history. I think this will be particularly awesome for ducks hunters-- an albino deer is pretty easy to spot, but a black hybrid mallard sort of just looks like a female mallard at first glance.

Re: Game Update - 30th January 2019

Posted: January 31st, 2019, 3:59 pm
by Tanngnjostr
I think xOEDragonX is right - it just shows what is also shown on the score sheet. Sometimes it seems a bit arbitrary when a color variation has its own name though. The oreo pig, for example, is labeled "common" even though it's a pretty uncommon sight. On the other hand all black bear fur variations have their own name, despite being distributed almost evenly nowadays. (This probably stems from the time when the fur variations really were a minority - before the RNG for black bear fur obviously got messed up.)

Re: Game Update - 30th January 2019

Posted: January 31st, 2019, 8:21 pm
by VonStratos
Something weird i noticed while hunting wolves in TgT is that carcasses are "Blonde" fur, curious thing because there is no Blonde variation for the Rocky Elk, but other than that, is great finally see the fur variation in the harvest screen.

Re: Game Update - 30th January 2019

Posted: January 31st, 2019, 8:46 pm
by BCKidd
The Wolf addon- for E-Caller messes things up, including rifle scope, binos and Spotting Scope. I can't even dismantle it. Any one else having issues with it after deploying it? Not even the key binding "B" turns it on or off. The cross-hairs of scope are gone, the binos and spotting scope are all full screen- the ss cross hairs also gone. My E-Caller sits in a field in TgT 'cause I can't dismantle it. Yes, I have room in my inventory for it, I packed it with me set-it-up and whalla things went :? awry. Bug report filed. :roll: Peace.

BCKIdd.

Re: Game Update - 30th January 2019

Posted: January 31st, 2019, 9:18 pm
by deerman30
very nice


now to talk to my wallet

Re: Game Update - 30th January 2019

Posted: January 31st, 2019, 9:47 pm
by Violator31
WOW!!! :o
Thanks for the update. Especially the part about the fur variations in the harvest screen. 8-)
Now I can quit posting this....
Image
every chance I get. (I can even take it out of the spoiler in my signature. :lol:
Now, I can't wait to see what the real deal looks like.
I have been begging for this for years. VERY COOL!!!

Re: Game Update - 30th January 2019

Posted: February 1st, 2019, 2:23 pm
by fantamichele
BCKidd wrote:The Wolf addon- for E-Caller messes things up, including rifle scope, binos and Spotting Scope. I can't even dismantle it. Any one else having issues with it after deploying it? Not even the key binding "B" turns it on or off. The cross-hairs of scope are gone, the binos and spotting scope are all full screen- the ss cross hairs also gone. My E-Caller sits in a field in TgT 'cause I can't dismantle it. Yes, I have room in my inventory for it, I packed it with me set-it-up and whalla things went :? awry. Bug report filed. :roll: Peace.

BCKIdd.
I had the same problem 10 minutes ago, did you solve it in any way?

Re: Game Update - 30th January 2019

Posted: February 1st, 2019, 7:21 pm
by BCKidd
fantamichele wrote:
BCKidd wrote:The Wolf addon- for E-Caller messes things up, including rifle scope, binos and Spotting Scope. I can't even dismantle it. Any one else having issues with it after deploying it? Not even the key binding "B" turns it on or off. The cross-hairs of scope are gone, the binos and spotting scope are all full screen- the ss cross hairs also gone. My E-Caller sits in a field in TgT 'cause I can't dismantle it. Yes, I have room in my inventory for it, I packed it with me set-it-up and whalla things went :? awry. Bug report filed. :roll: Peace.

BCKIdd.
I had the same problem 10 minutes ago, did you solve it in any way?

Yeah, had to quit the hunt and go back in after login out completely. Was able to retrieve it, thought 'okay' I'll try again and it went sideways again. Quit game logged out and reset PC- went back in and gathered it again. I haven't used it since. Obviously if you're havin' problems with it a day later, it still hasn't been fixed. How come EW? :x Peace.

BCKidd.

Re: Game Update - 30th January 2019

Posted: February 1st, 2019, 7:40 pm
by xOEDragonx
I haven't had any issues with the new e-caller add-on. I've picked up and placed one out of my inventory several times now and found a permanent home for another caller at one of my setups. Neither have caused issues. They can be picked up and placed as normal, used as normal with the "B" command menu, I've used a few different weapons with their scopes successfully, as well as the rangefinding binos and 30x spotting scope. It sounds like BC has had the issue from the start, but did the issue only just start for you Michele? Were you able to use it normally before things got wonky? Perhaps you two should compare your inventories/game settings when it wasn't working, since you two must share the common denominator that's triggering the bug. I wish I could be of more help, I just haven't been able to re-create the issue yet. If it was a widespread bug I'm sure we would have heard more complaints about it by now.