Sorry I had written "Depending what Milestone you reach, will depend on how much the wolf population will be reducedcaledonianblues wrote:If this information had been available from the start, it would have eliminated the need for speculating.TreeKiwi wrote:Maybe I didn't explain how the population will change properly, if the highest tier is not met, the population will still change. The only way it does not change is if no tiers are met. The population will only get lowered by half if the top goal gets met, but remember that is the max goal and for every tier that is is achieved, a percentage of the population will get reduced.
by." I can make that clearer.
Well then what I will say, is that the primary goal was not game design focused, but community and new competition focused. To make a themed event with a bit of character that people can relate with and engaged in, an event that allows the community to influence a part of the game. The outcome will change part of the design around TGT populations, but the outcome was decided so we can make a cool new event, not we need X outcome so lets make an event around it.caledonianblues wrote:Changing populations is a game design decision. You can wrap an event around it but the underlying decision still affects game design.TreeKiwi wrote:Nothing to do with game design this one, strictly a new style of event to try