TreeKiwi wrote:DHRifleman wrote:I find hunting for good trophies to be what attracts me to play, and rares to be something that is an opportunistic surprise when they happen. I don't target rares and would think most don't either.
Having the lynx numbers small will also make the number of players targeting them smaller as well. That means less USB sticks, and urine sold, and less revenue generated from the work put into creating the lynx.
I guess EW will see how the sale of items for them goes and if the reduced number was the way to go or not.
I don't think anyone would go out targeting rares, you would go crazy.
I think you might have read the line a little wrong, they are not rare, like rares. But should make you feel good when you bag one, like a rare does... if you get my drift?
Like mentioned previously, this is going to be interesting, because it depends on each individual to what they find a challenge and if they enjoy one? The Lynx have been implemented in a way that reflects them in real life, so it's not like we are making them unrealistically hard, or thier population numbers incorrect. As per usual though, we will monitor the feedback as well as provide lots of support and information to help the community bag some

"The Lynx is by design a very rare and elusive animal. They are always going to be in a spawn, but have low population numbers and are very jumpy"
I take "very rare" and "low population numbers" to mean that there will be very few loading.
Now unless they spawn, and roam in a very small area of the map, just finding them could be just plain frustrating, let alone if they are spooky.
If they do just load, and roam in a small area, once that is known it really just become load in, activate caller, and wait, which really isn't a great incentive to hunt them or much of an achievement either.
But as I said, time will show based on item sales if this was the correct way to go, since the only reason the game exists is to make money.