Status Update - 7th June 2018

The latest news and announcements about theHunter provided by the developers
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Pretty_Boy
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Re: Status Update - 7th June 2018

Postby Pretty_Boy » June 7th, 2018, 11:14 am

DYEUZ wrote:Thx for the update .

Looking at the results of this week's '' Rare and Trophy of the Week '' contest , i see once again , the winning pics, where the hunters have used the ''extra'' poses .
Its been those players / these poses , mostly for last couple months now .
Am i to understand that it gives an advantage ? That i need to go buy some '' extra '' ones , because the ''free'' ones are not appealing to you guys no more ?

tyvm

Hey DYEUZ,
I would very much like to give you some em$ to see you pose in front of the camera, problem is I dont have it right now :/
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Pretty_Boy
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Re: Status Update - 7th June 2018

Postby Pretty_Boy » June 7th, 2018, 11:18 am

JamboWhoDat wrote:Thank for the update. I understand about the drop in fps caused by having many bullet holes on the targets, but what about having just the previous shot bullet on the target. Such that you fire and miss bulleyes, the bullet hole stays. You fire again and still miss, the previous bullet gets replaced with the round you just fired. At all times there is only one bullet on target. It will be a great help being able to see a point of reference when adjusting our aim.
Agree! You must be very smart ;) Maybe make a time limit for it to show, like 5 seconds, then fade away? :)
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gas56
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Re: Status Update - 7th June 2018

Postby gas56 » June 7th, 2018, 11:44 am

Maybe just have a clear target button, like most other games have used......... ;)

Kiwi,.. This SU seems like Deja Vu
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Tanngnjostr
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Re: Status Update - 7th June 2018

Postby Tanngnjostr » June 7th, 2018, 12:38 pm

Thanks for the update, Mat. Oh, and by the way: I love shooting Mats! ;) :D
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Violator31
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Re: Status Update - 7th June 2018

Postby Violator31 » June 7th, 2018, 1:25 pm

TreeKiwi, I'm watching the stream now & you were doing something that a lot of people do(myself included). Many years ago, shooting at targets with a friend, I leaned in to see where he hit. We were 100 yards away & he asked me "Did leaning in that extra 6 inches help?" :lol: :lol:
I still catch myself doing that all the time.
The stream looked like a lot of fun.
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J_Birdman
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Re: Status Update - 7th June 2018

Postby J_Birdman » June 7th, 2018, 4:09 pm

From a different Latest News & Announcements thread TreeKiwi wrote:
J_Birdman wrote:If we must walk within 220m of deployable targets in order to use them, they are a complete flop IMO and I'll be saving my em$ for something that works.

I will be addressing this tomorrow mate, but it will be getting fixed. Sorry about that.

In today's Status Update TreeKiwi wrote:Deployable Targets Not Rendering beyond 220m. This one is a little bit more complex to solve, but it will happen. A work around, until it is solved, once a target has been brought into render, it will stay. So you can either walk up to within 200m of the targets, or put a tent off to the side, halfway down the range and then walk back up to your shooting position. We understand this is inconvenient and frustrating. Sorry.

Hm. Thanks for letting me know that they're going to be fixed, both times. We've been told before that this or that was was going to be fixed, only to never see them fixed though. Sorry EW, but I'll believe it when I see it. Until then, my em$ stays in my wallet.

JamboWhoDat wrote:Thank for the update. I understand about the drop in fps caused by having many bullet holes on the targets, but what about having just the previous shot bullet on the target. Such that you fire and miss bulleyes, the bullet hole stays. You fire again and still miss, the previous bullet gets replaced with the round you just fired. At all times there is only one bullet on target. It will be a great help being able to see a point of reference when adjusting our aim.

The Deployable Targets are becoming more undesirable to me with every passing day. I was hoping to buy some for long range shooting practice and for learning my rifles' long range behaviors. If we can't seem them at long range or if we can't compare two shots on a target, why would I buy them? I'm so happy I don't rush to the game store to buy every new thing until I see the quick-buyers post their feedback(thanks guys and gals!), truly happy, but this is a shame because I was really looking forward to these things. Ah well. Great, logical suggestion, JamboWhoDat.

If both of these item-breaking issues(personnaly, for me, they are completely broken and utterly useless as they stand) are ever fixed I will be the first to say thank you, EW, right before I head to the store to buy some. Until then, have fun with them, all of you short-range shooters out there who want something a little different than the free shooting ranges that already exist in some of the reserves. Thanks for the info's TreeKiwi.
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kahuamp
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Re: Status Update - 7th June 2018

Postby kahuamp » June 7th, 2018, 4:32 pm

Shootin' cans n'bottles with the revolvers in the backyard of the lodge would definitely convince me to renew my license. Would also enjoy blastin' shotguns at trespassers and poachers.(from my rockin' chair)
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rhapsodaisical
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Re: Status Update - 7th June 2018

Postby rhapsodaisical » June 7th, 2018, 5:41 pm

kahuamp wrote:Shootin' cans n'bottles with the revolvers in the backyard of the lodge would definitely convince me to renew my license. Would also enjoy blastin' shotguns at trespassers and poachers.(from my rockin' chair)


Thankfully the Banjo is on sale this weekend.
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RidgeBack69
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Re: Status Update - 7th June 2018

Postby RidgeBack69 » June 7th, 2018, 5:46 pm

J_Birdman wrote:
From a different Latest News & Announcements thread TreeKiwi wrote:
J_Birdman wrote:If we must walk within 220m of deployable targets in order to use them, they are a complete flop IMO and I'll be saving my em$ for something that works.

I will be addressing this tomorrow mate, but it will be getting fixed. Sorry about that.

In today's Status Update TreeKiwi wrote:Deployable Targets Not Rendering beyond 220m. This one is a little bit more complex to solve, but it will happen. A work around, until it is solved, once a target has been brought into render, it will stay. So you can either walk up to within 200m of the targets, or put a tent off to the side, halfway down the range and then walk back up to your shooting position. We understand this is inconvenient and frustrating. Sorry.

Hm. Thanks for letting me know that they're going to be fixed, both times. We've been told before that this or that was was going to be fixed, only to never see them fixed though. Sorry EW, but I'll believe it when I see it. Until then, my em$ stays in my wallet.

JamboWhoDat wrote:Thank for the update. I understand about the drop in fps caused by having many bullet holes on the targets, but what about having just the previous shot bullet on the target. Such that you fire and miss bulleyes, the bullet hole stays. You fire again and still miss, the previous bullet gets replaced with the round you just fired. At all times there is only one bullet on target. It will be a great help being able to see a point of reference when adjusting our aim.

The Deployable Targets are becoming more undesirable to me with every passing day. I was hoping to buy some for long range shooting practice and for learning my rifles' long range behaviors. If we can't seem them at long range or if we can't compare two shots on a target, why would I buy them? I'm so happy I don't rush to the game store to buy every new thing until I see the quick-buyers post their feedback(thanks guys and gals!), truly happy, but this is a shame because I was really looking forward to these things. Ah well. Great, logical suggestion, JamboWhoDat.

If both of these item-breaking issues(personnaly, for me, they are completely broken and utterly useless as they stand) are ever fixed I will be the first to say thank you, EW, right before I head to the store to buy some. Until then, have fun with them, all of you short-range shooters out there who want something a little different than the free shooting ranges that already exist in some of the reserves. Thanks for the info's TreeKiwi.

I like you wanted to wait but I did buy one target (round Target) and no mat. I have set the target at 495 meters from the shooting range on WHI and I can assure you that the bullet holes do show and stay at that range.
Spoiler:
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TreeKiwi
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Re: Status Update - 7th June 2018

Postby TreeKiwi » June 7th, 2018, 6:09 pm

Violator31 wrote:TreeKiwi, I'm watching the stream now & you were doing something that a lot of people do(myself included). Many years ago, shooting at targets with a friend, I leaned in to see where he hit. We were 100 yards away & he asked me "Did leaning in that extra 6 inches help?" :lol: :lol:
I still catch myself doing that all the time.
The stream looked like a lot of fun.


Mate it was one of the most fun streams I have done in a long time. I think I might have to set up some shooting comps. The targets even under 200m with the plink were really good fun... Everyone using the whistling and callers to put each other off was hard case!


Tanngnjostr wrote:Thanks for the update, Mat. Oh, and by the way: I love shooting Mats! ;) :D


Hahaha You know, for some reason the whole time I never clicked that my name was in them. Someone in the stream today said, its ok if you go on holiday with your baby now. Because I have a roll up Mat I can take with me everywhere now :lol:

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