JamboWhoDat wrote:Thank for the update. I understand about the drop in fps caused by having many bullet holes on the targets, but what about having just the previous shot bullet on the target. Such that you fire and miss bulleyes, the bullet hole stays. You fire again and still miss, the previous bullet gets replaced with the round you just fired. At all times there is only one bullet on target. It will be a great help being able to see a point of reference when adjusting our aim. To clarify, I am talking about the animal targets. The bullseye field targets do show the bullet holes.
Thank you for clarifying, Jambo. I already knew the animal targets don't register bullet holes outside the red circle because it was in TreeKiwi's "Deployable Targets (A quick run down) thread and this SU. I assumed everyone else read and understood them and that's a big, dumb failure on my part, and so thus assumed you were originally talking about all
the targets. I knew the ERR and subsequent deployable targets releases would be a rollercoaster ride, but I didn't know I'd be in one of the front seats!
Regardless, it's good to learn that the holes do show up on the long range targets, from both the mats and range platforms, and if/when the render range issue gets fixed I'll be making some purchases for sure. Happy hunting.