All Deployable Targets and mats are deployed with the same functionality as any other deployable item in game.
- To use a mat, approach it and once the option appears, press 'E' and follow the prompts in the radial menu.
- While on the mat you will not consume ammunition, all shots will be registered on the scoreboard(in Multiplayer only) and you can not shoot at animals.
- While on the mat a player can not walk or run, but can enter any firing stance (Standing, crouching and prone).
- Firing from the mat will spook animals.
- The shooting mats remove foliage when placed on the ground, this has been done to assist with a clear field of vision.
- We wanted to make this as free as we could for users to create competitions, so shooters do not have to be bound to one mat. You could in theory set up a shooting course. For example a competitor could start at mat 'A', have to shoot 3 targets, with 3 bullets in 'X' amount of time. Then run to mat 'B' and shoot the next lot of targets with whatever house rules have been decided and then move to... etc.
- Only the host can clear the scoreboard
- To leave a mat, simply press the 'E' button again.
- There are 3 different variations to pick from, all provide the same function.
- There are 3 animal silhouettes you can pick from, a Rabbit, Deer and Bear.
- Each animal type comes in three different colour variations, White, Black or Black with a red edge.
- There are no difference in functionality between the colour variations, we tired to provide a range that would work in different environments. We also understand that everyone's eyes work differently and we hope that these variations help to cater to these needs.
- Each animal scores different points when hit in the red bell (Rabbit 7, Deer 5 and Bear 3)
- If you are close enough, you will get a very satisfying 'Ding' noise to confirm you have hit.
- To free people up from FPS drop, bullet holes will always show if you hit the bell. But over 120m, the bullet decals will not show anywhere else on the animal models. When testing we found that fps started to drop quite rapidly the more bullet holes we retained at distance. Never fear, the long range (field) targets show bullet holes at any distance and on the animal targets you can still actually see the projectile impact.
- Hitting the target in the bell will give you shot information in the bottom right corner, points and distance.
- There are 6 different target variations to select from.
- The more rings a variation has, the more points can be scored when shot.
- The smallest being 1,2,3 and the largest being 1,2,3,4,5,6,7,8,9,10, depending which ring you hit.
- The targets are on a swing arm, meaning they rock back when hit.
- These targets are designed for the longer shots, but also add more variation into the scoring of any competition that is set up.
- If you are close enough you will hear the impact on the target, "DING".
- Hitting the target will give you shot information in the bottom right hand corner, points and distance.
I hope this helps.. I am sure I have left some information out... it has been a long day!