Nice catch. Yes, that would be some serious burn for both of them.nachthexe wrote:Those Impalas doing IT at 250 km/h are quite amazing! I pity the doe though.
Status Update - 21st May 2018
- Violator31
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Re: Status Update - 21st May 2018
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- jim1965
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Re: Status Update - 21st May 2018
This is huge. Now I have a big question. I just bought a new PC with an i7 7700hq procssor and an Nvidea gtx 1060 / 6gB graphics card. It is still in the box Will this computer run the new game on very high scene complexity? if not then I send it back. I did not expect this big change to happen and thought I could play the hunter on max settings with this PC. Can someone confirm whether this is sufficient or not? thank you
- BuiuRei
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Re: Status Update - 21st May 2018
You're golden, pall.jim1965 wrote:This is huge. Now I have a big question. I just bought a new PC with an i7 7700hq procssor and an Nvidea gtx 1060 / 6gB graphics card. It is still in the box Will this computer run the new game on very high scene complexity? if not then I send it back. I did not expect this big change to happen and thought I could play the hunter on max settings with this PC. Can someone confirm whether this is sufficient or not? thank you
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- Hammerark
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Re: Status Update - 21st May 2018
Fantastic news, I couldn't be happier. New optics look cool too so I'll be picking those up when they are released.
It's funny because I've been away from TheHunter for a while and came back to loads of new rifles but only one more scope so I'm excited to get my hands on these two.
It's funny because I've been away from TheHunter for a while and came back to loads of new rifles but only one more scope so I'm excited to get my hands on these two.
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Re: Status Update - 21st May 2018
the rangefinder is a must for the new 30*56 spotting scope , can Ew surprise us for one more time and added that for the same scope , how nice to see the animal far away and know the distance , please Ew added that at the same price that u thinking on the release , we diserve that , all the money we payed and supported the game , give us that option in the same scope. thanks.
- DanthemanBoone
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Re: Status Update - 21st May 2018
Will ammunition shot at the new deployable targets be replaced in game or will it be expended, therefore requiring guests to pay for any they use, and members to restart once they have used all the rounds initially loaded in the inventory.
Old hunters never die.They just sit around the campfires and tell the biggest lies.
- Nathan112244
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Re: Status Update - 21st May 2018
Would've been amazing if along with this render dist update they added a coyote lure sound to the electric callers and allowed us to use them from further,
plinking trotting coyotes at 200m+ is what ive always wanted to do in game.
plinking trotting coyotes at 200m+ is what ive always wanted to do in game.
Nathan22Outdoors
- DanthemanBoone
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Re: Status Update - 21st May 2018
Absolutely brilliant that the 9.3x74R O/U Break Action Rifles will now have a decent scope option.
Old hunters never die.They just sit around the campfires and tell the biggest lies.
- DHRifleman
- Team Hunter
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Re: Status Update - 21st May 2018
Since the latest maps have no low complexity, will they be 270m render automatically?
Has the HM been made scalable to match what ever render range you are using at the time?
Will animal calls still be triggered by them changing states from un-rendered to rendered, and is that scaled based on the setting used?
Finally what will happen if a low end user, and a high end user are in the same MP session if they are together will both hear a call from an animal that is out at 320M?
I run everything maxed except shadows and looking forward to seeing how this impacts the visuals of the environment.
Has the HM been made scalable to match what ever render range you are using at the time?
Will animal calls still be triggered by them changing states from un-rendered to rendered, and is that scaled based on the setting used?
Finally what will happen if a low end user, and a high end user are in the same MP session if they are together will both hear a call from an animal that is out at 320M?
I run everything maxed except shadows and looking forward to seeing how this impacts the visuals of the environment.
The above statements are strictly my opinion, and should not be taken as fact, even if I believe them to be true.
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Permitted Weapons per Reserve By ClemD
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Permitted Weapons per Reserve By ClemD
- skogseide
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Re: Status Update - 21st May 2018
pretty sure everything will stay the same as it is today. Calling, spooking, HM etc etc. Only thing is changing is how far you can see the animal. That's my guess.DHRifleman wrote:Since the latest maps have no low complexity, will they be 270m render automatically?
Has the HM been made scalable to match what ever render range you are using at the time?
Will animal calls still be triggered by them changing states from un-rendered to rendered, and is that scaled based on the setting used?
Finally what will happen if a low end user, and a high end user are in the same MP session if they are together will both hear a call from an animal that is out at 320M?
I run everything maxed except shadows and looking forward to seeing how this impacts the visuals of the environment.
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