Radamus wrote:\m/ wrote:Bino/spotter + rangefinder in a combo can cost the price of 2, even 3 single binos, but thats only my single opinion. Why? Cuz only one slot for both functions it is worth for me.
agreed- unless they are going to add a pocket I like this. As it is now, I've learned to live using 2 slots, for for the RF binos and one for the spotting scope. As long as it's variable zoom we got a deal.
Yes yes, variable zoom indeed, good catch. But with all the animals now and probably more to come, I don't side with an "either/or" trade-off between increasing inventory slots/creating a combo optic. I believe we now require
(yes as in need, not want), two more inventory slots, period.
(and would fully expect a price tag to come with it of course) But again, that's a subject for another thread, I've addressed the pertinence in regard to this specific idea/opinion.
DHRifleman wrote:Since the latest maps have no low complexity, will they be 270m render automatically?
Has the HM been made scalable to match what ever render range you are using at the time?
Will animal calls still be triggered by them changing states from un-rendered to rendered, and is that scaled based on the setting used?
Finally what will happen if a low end user, and a high end user are in the same MP session if they are together will both hear a call from an animal that is out at 320M?
I run everything maxed except shadows and looking forward to seeing how this impacts the visuals of the environment.
Nice to see you around, DHR. Lots of questions now and to come, for sure. One thing that's certain, gonna be a
thrilling ride starting tomorrow!