okay i think there is somekind of memory leak .
on bushrangers run.this live build.using fraps to take a screenshot. using f10. a crash will occur instantly at 4k resolution.no other resolutions will this happen ! i tried same settings at 1920x1080, 2560x1440, 3840 x 2160.
this didnt happen previous build of this game. this is what used to happen when the original memory leak was fixed by david and pretty boy exactly ! gunna try whiterime next .also rebind fraps to take screenshot to different key.
tried this at the resolution crashing every time. use extended sound memory tried on and off.makes no difference to the crash.
okay it isnt related to the reserves as it happens on all reserves i tried upto yet.
okay weird.after reboot pc.trying fraps again now it works fine at 4k.
all drivers are upto date checked and digitally signed.no issue.very odd.the thing that strikes me though is how it was only crashing at 4k.which taking a screenshot would use more memory or linked in someway.
This may sound odd,.. you said after reboot pc it was ok?
I wonder if they set a certain amount of space for it somewhere in the pre-cache game files?
So when you restart you are set at that amount until it is used up or lost.
I know that none of the other maps make my game get an error file crash like WR does.
And I mostly use Nvidia G-force experience to capture the screen except when I take a trophy shot sometimes...........
but I relatively save smaller sizes out of habit
If they figure this out then maybe they can have bigger resolutions for the in-game camera..........
This is not totally related IMO,.. but the trophy shot doesn't save to the game gallery 100% of the time, but saves a copy to the PC, and one of their other files. (3 copies altogether is taken I believe)
which usually happens in the transition of files.