Game Update - 31st January 2018

The latest news and announcements about theHunter provided by the developers
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TreeKiwi
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Game Update - 31st January 2018

Postby TreeKiwi » January 31st, 2018, 9:23 am

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lowby
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Re: Game Update - 31st January 2018

Postby lowby » January 31st, 2018, 9:29 am

Nice update thanks.
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SoftShoe
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Re: Game Update - 31st January 2018

Postby SoftShoe » January 31st, 2018, 9:31 am

Good stuff! Thanks!

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InstinctiveArcher
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Re: Game Update - 31st January 2018

Postby InstinctiveArcher » January 31st, 2018, 9:55 am

Thanks for the update
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So long as the new moon returns in heaven a bent, beautiful bow, so long will the fascination of archery keep hold of the hearts of men. - Maurice Thompson
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fantamichele
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Re: Game Update - 31st January 2018

Postby fantamichele » January 31st, 2018, 9:56 am

Thanks for the corrections.
Will the problem of the deer in Piccabeen Bay coming out of the reserve and swimming under water be solved?

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Cajunscout
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Re: Game Update - 31st January 2018

Postby Cajunscout » January 31st, 2018, 9:58 am

Great update, except it did not fix my sound issue and I do not see the extended memory toggle in settings.
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FR_Bugs
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Re: Game Update - 31st January 2018

Postby FR_Bugs » January 31st, 2018, 10:10 am

Very nice update, good job and thanks EW team :)
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Alderman
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Re: Game Update - 31st January 2018

Postby Alderman » January 31st, 2018, 10:17 am

Seems to be a great update.
Unfortunately I cannot start playing as the Launcher Update keeps right after downloading the files.
"Launcher does not work anymore. Debug or Exit"

*EDIT*: Downloading the Launcher directly from the webpage seems to do the trick. Currently updating.
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Radamus
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Re: Game Update - 31st January 2018

Postby Radamus » January 31st, 2018, 10:24 am

Gratss for the players having the sound bug on WRR! Best news of all!
Spoiler:
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DYEUZ
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Re: Game Update - 31st January 2018

Postby DYEUZ » January 31st, 2018, 10:42 am

Thx for the update .
Can someone explain to me what this means please ; Now when setting aim/look sensitivity to the lowest value on the slider, it should not completely stop the player from looking around/aiming.
Don't quit know what it is .tyvm.

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