Ask Me Anything with José
- Jose Diaz
- EW Staff
- Posts: 45
- Joined: October 5th, 2011, 8:13 am
- Contact:
Ask Me Anything with José
Please post your questions in this thread.
The rules:
• Our Code of Conduct applies
• No tech support and bugs related questions, as these usually require a thorough personal investigation and we have specific channels for those type of queries (customer support and Bug Reports forum)
• No opinionated questions
• Do not repost your question multiple times
• All questions may be asked, but not all questions may be answered. Questions will not necessarily be answered in the order in which they’re posted.
The thread will be unlocked for questions from 09:30 CEST June 27th until 09:30 CEST on June 29th.
José, Lead Animator at Expansive Worlds
The rules:
• Our Code of Conduct applies
• No tech support and bugs related questions, as these usually require a thorough personal investigation and we have specific channels for those type of queries (customer support and Bug Reports forum)
• No opinionated questions
• Do not repost your question multiple times
• All questions may be asked, but not all questions may be answered. Questions will not necessarily be answered in the order in which they’re posted.
The thread will be unlocked for questions from 09:30 CEST June 27th until 09:30 CEST on June 29th.
José, Lead Animator at Expansive Worlds
- Pittie
- Hunter
- Posts: 643
- Joined: June 13th, 2011, 7:54 am
- Location: Berlin
- Contact:
Re: Ask Me Anything with José
Hello
Will anytime the reloading-animation of the muzzleloader fixed?
Thank you
Will anytime the reloading-animation of the muzzleloader fixed?
Thank you
- T0MRf5
- Outfitter
- Posts: 2742
- Joined: November 3rd, 2013, 11:59 am
Re: Ask Me Anything with José
If you could hunt one of your colleagues, who would it be?
From what I understand, the art team will make a model, then you will do the animations for it. How much exchange between the two groups is there during development. Is the product pretty much finished art wise when you work with it or is there more parallelism between the two?
Speaking of the muzzleloader, do you ever devote some time to redoing old animations or is it done in bursts every so often?
From what I understand, the art team will make a model, then you will do the animations for it. How much exchange between the two groups is there during development. Is the product pretty much finished art wise when you work with it or is there more parallelism between the two?
Speaking of the muzzleloader, do you ever devote some time to redoing old animations or is it done in bursts every so often?
- HooCairs
- Champion Hunter
- Posts: 23431
- Joined: March 4th, 2011, 7:30 pm
- Location: Switzerland
- Contact:
Re: Ask Me Anything with José
How do you transfer real-life animations (from movies I guess?) onto an animal or person? Do you use motion capturing technology or is everything done manually? Can you post a "how-to" movie without giving away too much?
- PYRAMIDS
- Newbie
- Posts: 26
- Joined: June 19th, 2014, 10:24 pm
- Contact:
Re: Ask Me Anything with José
Will hunting dogs ever be added to hunt/retrieve small game (boars, hogs, rabbits, birds)?
I know this is a common question but Im not sure if anyone has stated anything official about it since Im new to the game.
I know this is a common question but Im not sure if anyone has stated anything official about it since Im new to the game.
-
- Master Hunter
- Posts: 9404
- Joined: December 10th, 2011, 7:26 am
- Location: Germany
- Contact:
Re: Ask Me Anything with José
1) what was the funniest thing you did in your life?
2) what animation are you really proud of?
3) if you could do anything to thehunter, what would you personally change/add?
4) will we get more animals that interact with each other and objects in the reserve in the future? (like wariness of predators etc.)
@pyramids: björn stated in his ama, that dogs are on the to-do-list, but it will take a lot of work.
2) what animation are you really proud of?
3) if you could do anything to thehunter, what would you personally change/add?
4) will we get more animals that interact with each other and objects in the reserve in the future? (like wariness of predators etc.)
@pyramids: björn stated in his ama, that dogs are on the to-do-list, but it will take a lot of work.
Feedback on my work as a moderator is always welcome!
- PYRAMIDS
- Newbie
- Posts: 26
- Joined: June 19th, 2014, 10:24 pm
- Contact:
Re: Ask Me Anything with José
Sweet. Thanks for that.killertut wrote:1) what was the funniest thing you did in your life?
2) what animation are you really proud of?
3) if you could do anything to thehunter, what would you personally change/add?
4) will we get more animals that interact with each other and objects in the reserve in the future? (like wariness of predators etc.)
@pyramids: björn stated in his ama, that dogs are on the to-do-list, but it will take a lot of work.
- Terminator
- Spotter
- Posts: 86
- Joined: November 27th, 2008, 1:38 pm
- Location: UK
- Contact:
Re: Ask Me Anything with José
Hey José,
Work Related
1: What did you include in your portfolio when applying to EW/your first animation role? What sort of things would you look for when hiring?
2: Thinking back to when you were just starting out - what have you learnt now that you wish you knew back then?
3: What are your top tips for great animations?
As someone interested in breaking into the industry, would love to hear your insight.
Technical questions :
4: Do you prefer creating all your animations on a single timeline and then exporting them one at a time e.g frame 1-50 "walk" 51-75 "jump" etc , or do you create them each on their own - what pros/cons do you find with this method?
5: Do you prefer bones or morph targets for facial expressions and why?
6: Max or Maya ?
Fun
7: What is your favorite reserve to hunt?
8: What was the most frustrating animal to animate and why?
9: Teach me a good chat up line in Swedish
Keep up the great work,
Terminator/Hiijinx
Work Related
1: What did you include in your portfolio when applying to EW/your first animation role? What sort of things would you look for when hiring?
2: Thinking back to when you were just starting out - what have you learnt now that you wish you knew back then?
3: What are your top tips for great animations?
As someone interested in breaking into the industry, would love to hear your insight.
Technical questions :
4: Do you prefer creating all your animations on a single timeline and then exporting them one at a time e.g frame 1-50 "walk" 51-75 "jump" etc , or do you create them each on their own - what pros/cons do you find with this method?
5: Do you prefer bones or morph targets for facial expressions and why?
6: Max or Maya ?
Fun
7: What is your favorite reserve to hunt?
8: What was the most frustrating animal to animate and why?
9: Teach me a good chat up line in Swedish
Keep up the great work,
Terminator/Hiijinx
Last edited by Terminator on June 27th, 2014, 11:49 am, edited 2 times in total.
Deer Hunter 20th Year Anniversary
Terminator - Biggamelodge forever.
Hiijinx in-game. Add if you like
Terminator - Biggamelodge forever.
Hiijinx in-game. Add if you like
- Duffington
- Tracker
- Posts: 132
- Joined: June 4th, 2014, 6:04 am
- Location: Thatcham, Berkshire - UK (originally from Essex)
- Contact:
Re: Ask Me Anything with José
Why is it when bubblegum loses it flavour, no matter what flavour it was to begin with it ends up tasting like a$$?
- PYRAMIDS
- Newbie
- Posts: 26
- Joined: June 19th, 2014, 10:24 pm
- Contact:
Re: Ask Me Anything with José
When will the "Personal Bests" feature be added/fixed?
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