When I say the possibility of ending the suffering of the animal and on the other hand, not make noise to scare other animals that are nearby, another point is that a knife weighs less than a bow and arrow.Nockedup wrote:Finishing an animal off with a knife, scoring-wise, would be the same thing as killing it with a 2nd shot._dfad_ wrote:My vote for a knife. I wish I had one each time I was in 'one shot - one kill' UHC competition and stayed over a wounded deer waiting for it to die finally.
ps: the fact that it is potentially dangerous could be implemented in the game easily. An animal has a chance to harm you when you do that, and this chance depends on animal specie, CSS, your position relatively to the animal and the skill of course. Saying, even a hare has 50% chance to send you to a lodge when you have zero knife skill, and those with skill 20 can use it against polar bear safely unless they come too close to bear's teeth...
As for the sale and its price, it is only for collecting, with different handles and handles only for aesthetics, the function would always be the same.
Also talking about strong scenes for some people ...
This would be solved, instead of putting the animation of the character cutting the vein to the animal, they would have to put a fade on the screen and after 3 seconds to see the animal already finished on the floor. for people younger and or susceptible to strong images.
It is also the case that the character can agree to use the knife only by being close to the animal.
Another point is that it is in each of us to decide if it is worth reducing the percentage of the trophy to the animal "if it is a female, for example, she is lying on the ground and you want to go for the male that is hovering near you"