Fixing Sound Bugs - Any feedback?

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kahuamp
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Re: Fixing Sound Bugs - Any feedback?

Postby kahuamp » April 4th, 2017, 7:25 am

gas56 wrote:I'm back again, yes I have found something else that bothers me about the sound.
When crawling on rocks on TR.... yes I said crawling.
Wouldn't it be better to make the noise sound like crawling noises instead of crouching noises?
This is readily heard and is a complete distraction of moving sounds to be completely wrong.
My hands and knee's would not sound like walking no matter how hard I tried on solid rock.

So please can you change this sound to represent what it should sound like?
Have a good 1............GAS

crawling on rocks sounds like you're stepping on twigs....very annoying....
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L3M182
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Re: Fixing Sound Bugs - Any feedback?

Postby L3M182 » April 4th, 2017, 7:46 am

any ETA in the constant groaning from blackbear? kinda broken to hunt them atm as they never shut up once they start

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Tanngnjostr
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Re: Fixing Sound Bugs - Any feedback?

Postby Tanngnjostr » April 4th, 2017, 8:27 am

L3M182 wrote:any ETA in the constant groaning from blackbear? kinda broken to hunt them atm as they never shut up once they start

Same with barking roe deer and chirping ibex.
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BucksNBuffalo
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Re: Fixing Sound Bugs - Any feedback?

Postby BucksNBuffalo » April 4th, 2017, 8:41 am

L3M182 wrote:any ETA in the constant groaning from blackbear? kinda broken to hunt them atm as they never shut up once they start

Oh, you mean the African Lion announcing his territory?
All my years hunting Black Bear, and have heard one make a sound like, other than a death moan, and let's face it...when you hear a bear's death moan, they certainly shut up afterwards haha
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gunrangejohn
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Re: Fixing Sound Bugs - Any feedback?

Postby gunrangejohn » April 7th, 2017, 2:07 pm

in RFF the moose is calling and calling but not showing up on the huntermate..?
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BuiuRei
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Re: Fixing Sound Bugs - Any feedback?

Postby BuiuRei » April 7th, 2017, 2:35 pm

gunrangejohn wrote:in RFF the moose is calling and calling but not showing up on the huntermate..?

It's a spooked bear.
Spoiler:
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gunrangejohn
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Re: Fixing Sound Bugs - Any feedback?

Postby gunrangejohn » April 7th, 2017, 4:59 pm

[*]Really..hahahaha ok ill take your word for that buiu :) :) :) :)
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Magnificent
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Re: Fixing Sound Bugs - Any feedback?

Postby Magnificent » December 24th, 2017, 2:22 am

i am sure this has been mentioned before but can we lighten the sound it makes walking and in crouch, sounds like we got concrete blocks strapped to our feet!
UncleStan
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Re: Fixing Sound Bugs - Any feedback?

Postby UncleStan » February 2nd, 2018, 2:58 pm

Sound bugs are still persistent for me on Whiterime Ridge, able to temporarily fix by switching out from 7.1 to stereo using the manufacturer software (corsair utility engine) for my audio output device.

Realtek ALC1150 and a set of 7.1 Void headphones, 8ch 16bit 48000 Hz.
The history of the bow and arrow is the history of mankind. -Fred Bear
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JimboCrow
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Re: Fixing Sound Bugs - Any feedback?

Postby JimboCrow » February 2nd, 2018, 3:55 pm

UncleStan wrote:Sound bugs are still persistent for me on Whiterime Ridge, able to temporarily fix by switching out from 7.1 to stereo using the manufacturer software (corsair utility engine) for my audio output device.

Realtek ALC1150 and a set of 7.1 Void headphones, 8ch 16bit 48000 Hz.

Did you enable the new Extended Audio Memory option in Game Settings in the launcher? Maybe you have to clear your launcher cache and try enabling it again? It fixed my problem with my Logitech headset with 7.1 surround sound immediately.

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