Fixing Sound Bugs - Any feedback?

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Gregoire Iwaniec
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Fixing Sound Bugs - Any feedback?

Postby Gregoire Iwaniec » March 17th, 2016, 9:52 am

Hello Hunters!

Now that I have been with the theHunter for a couple of month I feel that it is time to tackle some of the sound issues some of you have been mentioning on the forum.

With bug fixing and animation revamp in mind, we have decided to pay attention to certain areas of the sound design and integration in the game.

This is going to go along with our everyday work, so we need to be a bit organised about what requires my attention and what can we do a bit later.

My first instinct is to ask you directly if there is any particular sound bug that breaks your immersion in the game.

There was a good conversation (http://forum.thehunter.com/viewtopic.php?f=9&t=71016&start=100) started in February with a helpful video from INTIMID883R, so I have a good idea of what is pressing, but please drop a comment if you think there is something urgent that makes your gaming and hunting experience less enjoyable.

Cheers!
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Alena Rybik
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Re: Fixing Sound Bugs - Any feedback?

Postby Alena Rybik » March 17th, 2016, 9:58 am

Excellent initiative, thanks Greg!

I just want to remind you guys to be as detailed and constructive as possible. Comments like: "The sound of this rifle is awful, fix it!" are of no help to Greg. Please explain why you think it's awful, maybe give some references. The more info the better!
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Bosloe
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Re: Fixing Sound Bugs - Any feedback?

Postby Bosloe » March 17th, 2016, 9:59 am

Sounds great (no pun intended). There are several key areas but I think the emersion is key to thehunter experience above many general sounds. WRR still seems to have either timed or crazy high winds on bright sunny days which still doesn't seem right. I did recently post a mild bug with dogs in the forum over the sound associated to their movement which I don't class as a priority considering the more impacting areas.
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killertut
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Re: Fixing Sound Bugs - Any feedback?

Postby killertut » March 17th, 2016, 10:04 am

1) rain sound
2) high volume birds in summer reserves and high volume wind in WRR
3) really quiet in hemmeldal. take some wind and snow sounds from WRR and implement them in hemmeldal
4) .223 has the same sound as the pump action shotgun (last time i checked). make it unique

that is all i have in my mind so far. if i come up with more i will make a second post! :)

Feedback on my work as a moderator is always welcome!
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Tanngnjostr
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Re: Fixing Sound Bugs - Any feedback?

Postby Tanngnjostr » March 17th, 2016, 10:09 am

Good you're asking, Greg!

I think that transitions could be "smoother". What I mean is that environment sounds often begin or stop very abruptly. You make one step and suddenly the wind or the watershore is awfully loud (or is gone instantly) or the sounds of birds or bugs change completely. Same with footsteps - funny how the camo app is completely not needed, because your footsteps always tell you whether you are in a forest area or not.

Oh, and I am not a hunter in real life, but if I'm stalking an animal and need to wade through water, would I really make such splashing noises? :P
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Re: Fixing Sound Bugs - Any feedback?

Postby Bosloe » March 17th, 2016, 11:01 am

Tanngnjostr wrote:Oh, and I am not a hunter in real life, but if I'm stalking an animal and need to wade through water, would I really make such splashing noises? :P


Very good point I missed that one. If stalking in water you can potentially make less sound than when on dry land unless running of course. Especially as all the water areas to my knowledge are rivers therefore flowing with their own sounds covering yours?
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Re: Fixing Sound Bugs - Any feedback?

Postby Cogsy666 » March 17th, 2016, 11:03 am

I'd like to see the K98 maybe turned up a little. Compared to the other 8x57 it sounds really quite.
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Misstik
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Re: Fixing Sound Bugs - Any feedback?

Postby Misstik » March 17th, 2016, 11:12 am

Hi, can you please fix the "crispy" sound on WRR? you can hear it for exemple at the north lodge (you can't miss it lol) thanks :)
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Re: Fixing Sound Bugs - Any feedback?

Postby killertut » March 17th, 2016, 11:16 am

misskiki68 wrote:Hi, can you please fix the "crispy" sound on WRR? you can hear it for exemple at the north lodge (you can't miss it lol) thanks :)

yeah, it sounds like you are constantly breaking twigs, even if you are standing still.

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Re: Fixing Sound Bugs - Any feedback?

Postby TundraPuppy » March 17th, 2016, 11:34 am

For me, if you're asking about "what sound issue makes breaks my immersion", it would be that there's no distant ambient sounds of the animals interacting with their environment other than calls. I want to be able to hear animals passing through foliage and stepping on twigs and rocks as they move, and when they run, making a huge crashing noise through the woods as they snap sticks and break branches off on plants. Right now animal sounds seem very "binary" in that either you hear them call from a distance or absolutely nothing. Once you're almost on top of them do you hear them, and then it's just footsteps. It would be nice to have sound at a farther range in order to assist locating them, as well as alert you to animals nearby that you simply can't see yet. Would increase tension/excitement too. =)
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