increasing gm$ reward for conscientious hunters

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ripsix
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increasing gm$ reward for conscientious hunters

Postby ripsix » January 12th, 2022, 12:50 pm

Idea would be for each species, the gm$ reward you get for kills goes up for each kill you confirm, and resets for each animal you leave wounded, up to a max amount.

This would incentivize people to hunt down wounded animals, if they think they extra 5-50% gm$ bonus for that species is worth it. Not game changing, but still an incentive.
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trulight
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Re: increasing gm$ reward for conscientious hunters

Postby trulight » January 12th, 2022, 1:18 pm

Not a bad idea, but big no from me, as with some of the weapon power/penetration issues, if i see "body" shot on an animal that clearly something vital should of been hit, no thanks it can run away.
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ripsix
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Re: increasing gm$ reward for conscientious hunters

Postby ripsix » January 12th, 2022, 1:33 pm

Landing body shots is fine, it's if you leave the hunt without finding them seems the unrealistic part to me, so would like to be encouraged to spend the time finding downed animals.

Currently, if I body shot a doe or small buck I have 0 incentive to track it down. So to make the most gm$ you're actually incentivized to not waste your time tracking wounded animals.

With scaling gm$ payments based on not leaving wounded animals on the map, it means if my harvest % for whitetail is maxed out and I don't go find that doe, my next buck is worth 100 gm$ as it is now, whereas if I do go find it, and I've harvested 50 whitetails without a mail from doc about leaving wounded animals, then my next buck might be worth 140 gm$ instead, and the next one after that with a bonus.

That makes tracking the wounded doe down worth 50 gm$ at least, incentivizes me to play as a normal hunter and not some psycho shooting at anything that enters bow range. But for those that want to play that way, they're still probably making more gm$ over time by not tracking non-trophies.
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trulight
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Re: increasing gm$ reward for conscientious hunters

Postby trulight » January 12th, 2022, 11:53 pm

ripsix wrote:Landing body shots is fine, it's if you leave the hunt without finding them seems the unrealistic part to me, so would like to be encouraged to spend the time finding downed animals.

Currently, if I body shot a doe or small buck I have 0 incentive to track it down. So to make the most gm$ you're actually incentivized to not waste your time tracking wounded animals.

With scaling gm$ payments based on not leaving wounded animals on the map, it means if my harvest % for whitetail is maxed out and I don't go find that doe, my next buck is worth 100 gm$ as it is now, whereas if I do go find it, and I've harvested 50 whitetails without a mail from doc about leaving wounded animals, then my next buck might be worth 140 gm$ instead, and the next one after that with a bonus.

That makes tracking the wounded doe down worth 50 gm$ at least, incentivizes me to play as a normal hunter and not some psycho shooting at anything that enters bow range. But for those that want to play that way, they're still probably making more gm$ over time by not tracking non-trophies.


As i said i understood exactly what your saying I don't want to HAVE to track down a body shot animal, given the penetration/power of some of the weapons. Wait til you hit one body and it DOES not die even after thousands of meters. And some of them you can't get close to again. So for me until they work on the power/penetration of weapons (Which i've already been informed it's part of what's in the works for this year, it's a big NO From me.
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Re: increasing gm$ reward for conscientious hunters

Postby xOEDragonx » January 13th, 2022, 12:50 am

I'm part of the crowd that probably wouldn't care enough to earn extra gm$ and would still let poorly shot animals that would take forever to die go.

But if I did care, this isn't the way I'd do it. There are way too many bugs in this game to rely on streaks giving you bonuses. Animals can die below ground, sometimes they can't be harvested (and leaving render doesn't always work), they can die like normal and magically slide into the abyss when you're not looking, and other petty things. None of those are super frequent, but I'd be pretty mad every time my streak was broke for something that wasn't my fault. I'd be more inclined to say animals should have a set gm$ amount and maybe get a small boost for heart/lung shots or a small cut for body shots.

But in reality, I find the way it currently is to be pretty adequate. It's simple, which is easier for new players to understand. It's also easy enough to earn gm$ from hunting and doing missions without getting bonuses. I don't think any change is really necessary.

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