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Pheasant

Posted: May 13th, 2016, 6:30 pm
by HooCairs
How do you rate Pheasant

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Re: Pheasant

Posted: May 16th, 2016, 2:58 pm
by Radamus
If only something could be done to the sequence to the transition from walking to flight. It's too jerky and digital with sharp movements, very unnatural and annoying. It's a pheasant, not a VTOL. Movements in the air are too angular and mechanical.

Re: Pheasant

Posted: May 16th, 2016, 3:33 pm
by killertut
model is too big.
would like some more skin variations. (because there are different hybrids in RL)

Re: Pheasant

Posted: May 16th, 2016, 5:17 pm
by nosnerb
Rated AI and animations horrible for the jerky flight motions

Re: Pheasant

Posted: May 17th, 2016, 2:32 am
by HooCairs
nosnerb wrote:Rated AI and animations horrible for the jerky flight motions
I have to agree and it especially hurts to see knowing it used to be smooth when they came out five years ago.

Re: Pheasant

Posted: May 17th, 2016, 6:47 am
by killertut
what annoys me the most is the shrinking of the pheasants once they are killed.
can you not shrink the model down to their real size (even while they are alive)? this way it would be harder to hunt them too :)

Re: Pheasant

Posted: May 17th, 2016, 7:34 am
by HooCairs
killertut wrote:what annoys me the most is the shrinking of the pheasants once they are killed.
can you not shrink the model down to their real size (even while they are alive)? this way it would be harder to hunt them too :)
Good point. Shooting pheasants, hares and rabbits is like popping balloons. It would be totally ok to keep them small to begin with.