Pheasant

How do you rate Pheasant

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HooCairs
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Pheasant

Postby HooCairs » May 13th, 2016, 6:30 pm

How do you rate Pheasant

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Radamus
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Re: Pheasant

Postby Radamus » May 16th, 2016, 2:58 pm

If only something could be done to the sequence to the transition from walking to flight. It's too jerky and digital with sharp movements, very unnatural and annoying. It's a pheasant, not a VTOL. Movements in the air are too angular and mechanical.
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killertut
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Re: Pheasant

Postby killertut » May 16th, 2016, 3:33 pm

model is too big.
would like some more skin variations. (because there are different hybrids in RL)

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nosnerb
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Re: Pheasant

Postby nosnerb » May 16th, 2016, 5:17 pm

Rated AI and animations horrible for the jerky flight motions
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HooCairs
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Re: Pheasant

Postby HooCairs » May 17th, 2016, 2:32 am

nosnerb wrote:Rated AI and animations horrible for the jerky flight motions

I have to agree and it especially hurts to see knowing it used to be smooth when they came out five years ago.
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killertut
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Re: Pheasant

Postby killertut » May 17th, 2016, 6:47 am

what annoys me the most is the shrinking of the pheasants once they are killed.
can you not shrink the model down to their real size (even while they are alive)? this way it would be harder to hunt them too :)

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HooCairs
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Re: Pheasant

Postby HooCairs » May 17th, 2016, 7:34 am

killertut wrote:what annoys me the most is the shrinking of the pheasants once they are killed.
can you not shrink the model down to their real size (even while they are alive)? this way it would be harder to hunt them too :)

Good point. Shooting pheasants, hares and rabbits is like popping balloons. It would be totally ok to keep them small to begin with.

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