Make Scenthounds Better

Share your dog-related ideas and suggestions here
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WolfLQ
Spotter
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Joined: December 17th, 2017, 11:49 am

Re: Make Scenthounds Better

Postby WolfLQ » January 14th, 2018, 3:19 pm

TheSheWolf wrote:Good on you for good work! I used to volunteer in the field, was a very rewarding experience. And yeah, I used to train dogs in both Schutzhund and SAR, not to titles and on an ENTIRELY hobby basis, but what you say is true. A dog isn't going to just lose a trail, which is one of the things that really irritates me about the in-game one. Like, you have an animal REEKING of adrenaline and smelling of blood plowing through long grass, and you can't smell it?! Are you a dog or?! Dogs can be used to find missing pets (which likely have a somewhat stronger odor, granted, that might stand out in forests) over miles, missing people over busy city streets, dead people several meters under running water, oil leaks at a few parts per billion, and more. The game kinda undersells their abilities.

Unrelated side-note, one of the best moments of my life was as a kid, having trained a pet dog for tracking. Neighbors' kids had lost their 13-year-old cat, who ran outside in a heavy storm, and this cat (a total housecat) had no idea how to survive outdoors. Me, being just a kid, offered to try to track the cat. Given a small blanket she slept on for a source, the dog went off and led me on what I thought was a casual walk through the woods, into another part of the neighborhood, and started sort of idly sniffing about the road. I left, thinking she didn't grasp what I wanted. A few days later, the cat had been missing for 11 days now, and I offered to give it another shot. ELEVEN DAYS, an uninjured CAT. Started her on the trail and she took the exact same route. This time, the kids were walking with me. The dog stopped at the same spot on the road, sniffing about, and I still tear up today remembering the little boy's voice squealing out "THAT'S MY CAT!" Look down, there's a gutter opening there, I got down on my hands and knees and sure enough there's eye-shine down there. We got some neighbors with a crowbar to pop out the grate, and the sight of the cat's owner running down the road toward us in tears to collect her alive (if very hungry) cat after her kids went to tell her their pet was still alive was--well, very rewarding.

Dogs truly are amazing animals. This is one of many anecdotes you'll find out there that should attest to their amazing skills!


Amazing story... definitely a testament to their skills! Thank you for sharing and for helping save the boy's cat! Now to get the devs to see this. :lol:


(Back after a long, long absence... not really a newbie.)
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xOEDragonx
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Re: Make Scenthounds Better

Postby xOEDragonx » January 14th, 2018, 7:24 pm

Seifer wrote:What is a failed track?


My definition is the same as TheSheWolf's. When I say a failed track, I mean a vital track that the dog can't or won't follow, regardless of how many times I tell it to track again. It will often get to a single point, sometimes the first blood track and sometimes the fifth or sixth blood track into a lung shot animal's trail, where the dog will simply freeze/stand/pause in place and NOT give the "?" response but will simply wait there until I give it another command or it will continuously give the "?" at the same track on a vital hit trail. Telling the dog to track a trail again when it gets sidetracked is a normal thing that I expect to do... often with a low level dog and even now and then with a very high level dog. That wasn't what my complaints were in reference to.
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Seifer
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Joined: February 15th, 2014, 6:33 pm
Location: San Antonio, Texas

Re: Make Scenthounds Better

Postby Seifer » January 15th, 2018, 9:04 am

Guess I've been very lucky with my dog. Only once has my dog failed to track a vitally wounded animal to it's resting place. My only chief complaints are the collision with the player which is very annoying to me and a sound loop I used to hear after giving the command to stay (I haven't heard this particular sound loop in a while). Sure she's not perfect and I do have to restart a track occasionally but other than that she tracks very well imo plus she makes a great pack mule :) I would like to see her track all wounded animals though, not just bleeding animals.


Don't mind me, I'm just thinking out loud ;) Mike (Seifer210)
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bk91604
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Joined: March 18th, 2018, 2:53 am

Re: Make Scenthounds Better

Postby bk91604 » March 26th, 2018, 10:27 am

I noticed another post from around mid-January speaking of these same issues. I posted in that one too. Have these issues been cleared up or are they still acting a bit weird? Mine is level 12 and I have not gotten to some of the maps people are having issues on. Im pretty impressed so far so Im a bit confused as to whether or not this has been fixed.
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VonStratos
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Joined: February 7th, 2013, 6:32 pm

Re: Make Scenthounds Better

Postby VonStratos » March 26th, 2018, 1:47 pm

My dog still fail to find tracks at lvl 35, but only with body shoots that cause minimal blood tacks, like an ear shot or leg shot, it bleed 2 or 3 times and then the animal goes back to normal like nothing, i dont put the fault in the dog because if he don't have a blood track..well then he can make a tracking, but lung, intestine or other organ shoot, always end finding them, but so i do, since i learned to track long before the dog were implemented, the thing its that before lvl 20, the scent hound its pretty bad at tracking, and the op is right, it lvl to slow compared to retrievers, i agree with him pretty much their points, maybe don't need be perfect, but after all it takes lvl to 40, cmon, it can fail to track a lethal shot.

By the way: As Seifer said,it make an excellent mule for carrying extra stuff with the backpack, if you can afford it, it could compensate their ineptitude to track in low levels. And about collision, yes the dog usually stumble in the hunter, not a gamebreaking but can be annoying, once it bite my ass(not joking) and my character jumped like 10 meters straight ahead like in cartoons, man i still remember that glitch was so hilarious :lol: , but then again the other day it pushed me against deep pond in the VdB river and i almost drown, that was not fun. :evil:

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Levado
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Joined: October 13th, 2017, 12:21 am

Re: Make Scenthounds Better

Postby Levado » March 26th, 2018, 6:19 pm

I'm putting mine up for sale, anyone interested?

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