xAncalagonx wrote:Games are horrible at having two different animated objects interact properly.
I don't want to pet a dog and see hand glitch through his head like our arms glitch through the stock of our rifles.
Also don't want to see the dog, or myself, magically teleport to be in the "right spot" so the animation can complete successfully.
I get that petting dogs would be nice, but it's a lot of technicalities that need to be worked out for something rather irrelevant for a hunting game.
Giving it a treat is plenty for me.
I'd rather see the dog have some more dog-like animations, such as shaking off the water after it has been swimming, or sitting down to scratch himself with the hind legs, or randomly sniffing a tree or something when he's in "free mode" and not actually tracking or retrieving. Those things would make the dog seem more alive and thus make the experience more immersive.
I love to pet a dog IRL, but in a game there's like 50 other things with the dog I would prioritize above petting.
But that's just my opinion.
Very clear you point of view.. I agree with you