Akemaru wrote:True, but if they add a dog just for rabbits then I would prefer a lurcher or Parson Russel which move quicker than a Beagle and do not have a "soft" mouth.
I simply cannot acquaint myself with the idea of a dog fetching and killing the prey for me. I also don't really like the idea so much in reality, but that's not so much the point. I especially find the idea not at all appealing from a gameplay perspective. How could that work in this game? You give the command "fetch" and the dog sprints off and comes back with a dead rabbit you just have to harvest with the huntermate? That sounds like very boring autopilot mode for me.
That's why I think that a dog that is specifically bread and trained to chase a rabbit, hare or fox in a circle back to the hunter, who then needs to shoot it himself, is the better idea. And for that you actually need a slow moving dog, that persistently follows a trail, is constantly vocalising while doing so and allows for the prey to use their habitual passes while still not getting a chance to rest or hide, because the dog is still on their trail.
This could work as a game mechanics in my eyes. But only if it's not atuopilot and success guaranteed. So the dog would have a chance to chase the prey back to you. But maybe not in perfect shooting distance. And maybe he'd follow the prey off into the distance because it refuses to flee in a circle. And then you'd be left with the choice of waiting for your dog to abort and come back or go after him and find him.
The suspense of sending your dog and waiting for its return, while all the time hoping that it will work out alright this time could make an interesting game mechanic in my eyes.
A lurcher doesn't really offer any possibility for that, or I am not able to envision it, at least.
xAncalagonx wrote:Project priority for rest of 2015 - Adding all the dogs!
Hahaha, I'd love that!