Popping sound when dog starts to run

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Sqwertle
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Re: Popping sound when dog starts to run

Postby Sqwertle » June 30th, 2016, 9:31 am

Ubi KaNoobi wrote:On a side note, whats that weird creepy breathing sound I hear while playing Hemmeldal? Is it some kind of bird or the sound of branches rubbing against each other in the wind? Don't know what it is but creeps me out every time I hear it.

I think you're referring to the sound of the trees creaking... hemmeldal has a lot of environmental sounds.
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Muglug
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Re: Popping sound when dog starts to run

Postby Muglug » June 30th, 2016, 9:32 am

Have heard this sound 2+ times myself i was out with the scent hound,

it seems to be when you get some distance from your dog (after giving it a stay comand), and it auto comes to you,

and when a certain distance from you, you get the clicking/cracking sound, about 6+ in all and then it stops.
its loud and sounds right next to you, but your dog is still some way from you.

Had it once when prone and once crouched.

All so agree that the snorting and sniffing is way over the top with volume and amount, plus when walking
your dog makes more noise walking than you, some of the reserves its like your both walking on shredded wheat.
Ghosts don't die they just fade away, like players do every day.
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maros.kuzar
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Re: Popping sound when dog starts to run

Postby maros.kuzar » June 30th, 2016, 9:45 am

Ravenousfox wrote:Yeah the sound looping on the dog (running and sniffing) is quite bad at times.
In my opinion it's a bit too loud.


I agree. SOmetimes it is impossible to accurately guess dog's distance from your character.
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Mwall
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Re: Popping sound when dog starts to run

Postby Mwall » June 30th, 2016, 10:57 am

I get a chatter sound when I take my hound out to Whiterime I thought its was her teeth chattering because of the cold :lol:
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