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F.A.Q.
- elkfreak
- Newbie
- Posts: 39
- Joined: November 24th, 2014, 9:06 pm
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Re: F.A.Q.
Maybe this means that you wont need 3 or more people to down a T Rex
, since he is the only one in the picture. I sure hope this is the case!!
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- Lawger
- Hunter
- Posts: 966
- Joined: May 7th, 2009, 8:21 am
- Location: Sweden
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Re: F.A.Q.
Me too. No matter what, I will solo hunt and bag a T-rex ("a male, buck only"), even if it takes a hundred deaths.elkfreak wrote:Maybe this means that you wont need 3 or more people to down a T Rex, since he is the only one in the picture. I sure hope this is the case!!
Now, can they just release it already?! I can't wait. I just hope we get a big *** double rifle and classic safari gear. I want to be Roland Tembo
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- jpm1
- Outfitter
- Posts: 2605
- Joined: April 5th, 2014, 8:04 pm
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- BucksNBuffalo
- Master Hunter
- Posts: 8534
- Joined: December 3rd, 2008, 3:48 am
- Location: Buffalo, NY
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Re: F.A.Q.
I'm lost as well. I allowed it through my firewall and all that, but when I get to the loading screen it just sits there. Have never had to do port forwarding or opening before, so I'm kinda lost, if that even is the problem for me
- Jack.Grave
- Outfitter
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- Joined: May 27th, 2009, 1:35 pm
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Re: F.A.Q.
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- BucksNBuffalo
- Master Hunter
- Posts: 8534
- Joined: December 3rd, 2008, 3:48 am
- Location: Buffalo, NY
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Re: F.A.Q.
Thanks Jack, I had found and done all that. I don't think the info saved though. I have a Belkin router and in the fields it was asking for the Private IP of each of the ports listed. I dunno what to put hahaha. I have to go out food shopping (yay), but will try again when I get back.
- Jack.Grave
- Outfitter
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- Joined: May 27th, 2009, 1:35 pm
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Re: F.A.Q.
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- jpm1
- Outfitter
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- Joined: April 5th, 2014, 8:04 pm
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- Lawger
- Hunter
- Posts: 966
- Joined: May 7th, 2009, 8:21 am
- Location: Sweden
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Re: F.A.Q.
A couple of questions have arisen for me during the first couple of sessions, hope someone can answer this. First of all I'm not crazy about the fact that your inventory isn't secure. I like to be able to choose my loadout and go hunting and I don't like the idea of loosing my stuff. How will this work when they implement the in game store where you'll be able to buy stuff using an in game currency? Will you always risk loosing your stuff? And just how persistent is this persistent inventory? On my first session I picked up a .308, a shotgun and a .44 revolver. I only had the .308 equipped and the others in my backpack because I couldn't find ammo for them. Next time I logged in the .44 and the shotgun were gone. Do you only get to keep stuff that you have equipped while loosing your backpack stuff or was this a bug? Thirdly, they talk about finding stuff in crates, unless someone else has got to it first. Now that only concerns people in the same MP-session as you right? But I really want to know if the content of the crates is static across sessions on your account as long as no one else plays on the same session. If I have stuff I want to keep but can't carry, can I put it in a specific crate and trust that it will remain there until I move it, all while playing single player? It would really suck if people on completely different sessions could raid the stuff I've collected but couldn't carry at the time.
I'll send feedback on this eventually, but I really don't like how temporary everything feels, like there's no real progress across sessions. All of the map that you've explored, the map segments you pick up, waypoints, etc. and apperantly sometimes also the stuff you have in your backpack gets lost when quitting and starting a new session. It's no fun to have to start an almost completely new game every time you log in to play. Other than that I'm really digging this game, and I think it'll be brilliant upon release.
I'll send feedback on this eventually, but I really don't like how temporary everything feels, like there's no real progress across sessions. All of the map that you've explored, the map segments you pick up, waypoints, etc. and apperantly sometimes also the stuff you have in your backpack gets lost when quitting and starting a new session. It's no fun to have to start an almost completely new game every time you log in to play. Other than that I'm really digging this game, and I think it'll be brilliant upon release.
- HooCairs
- Champion Hunter
- Posts: 23431
- Joined: March 4th, 2011, 7:30 pm
- Location: Switzerland
- Contact:
Re: F.A.Q.
Good point, once you buy stuff you will want to keep it permanent.Lawger wrote:A couple of questions have arisen for me during the first couple of sessions, hope someone can answer this. First of all I'm not crazy about the fact that your inventory isn't secure. I like to be able to choose my loadout and go hunting and I don't like the idea of loosing my stuff. How will this work when they implement the in game store where you'll be able to buy stuff using an in game currency? Will you always risk loosing your stuff? And just how persistent is this persistent inventory? On my first session I picked up a .308, a shotgun and a .44 revolver. I only had the .308 equipped and the others in my backpack because I couldn't find ammo for them. Next time I logged in the .44 and the shotgun were gone. Do you only get to keep stuff that you have equipped while loosing your backpack stuff or was this a bug? Thirdly, they talk about finding stuff in crates, unless someone else has got to it first. Now that only concerns people in the same MP-session as you right? But I really want to know if the content of the crates is static across sessions on your account as long as no one else plays on the same session. If I have stuff I want to keep but can't carry, can I put it in a specific crate and trust that it will remain there until I move it, all while playing single player? It would really suck if people on completely different sessions could raid the stuff I've collected but couldn't carry at the time.
I'll send feedback on this eventually, but I really don't like how temporary everything feels, like there's no real progress across sessions. All of the map that you've explored, the map segments you pick up, waypoints, etc. and apperantly sometimes also the stuff you have in your backpack gets lost when quitting and starting a new session. It's no fun to have to start an almost completely new game every time you log in to play. Other than that I'm really digging this game, and I think it'll be brilliant upon release.
As far as stowing into chests, the chests stay around only in your active session, and only if there is something in them. Empty chests are removed. Stowing does not make much sense because the items do not survive a game restart. I usually get rid of the bow once I have a gun and ammo for it. If you have a good gun, you can survive longer and just defend yourself enough to make it to the next chest in case you want to further rearm.
Overall this does not seem a game for building a character over time and then just keep adding, as long as there is no way to save items over different sessions. You will lose everything sooner or later. Goals are more or less short term. Killing a T-Rex could just bleed you out enough to not survive the next raptor horde attack.
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