Here's some questions about Primal in case the devs decide to do some sort of FAQ or Q&A before the release.
- How will the "reserve(s)" be designed and populated? Are you going to make an all-stars map with dinosaurs from all eras and areas or are the maps going to represent certain areas and eras bit like the current theHunter reserves do (minus the eras)?
- What is the setting of the game? Looks like it's not taking place on earth.
- What kind of anatomy do the dinosaurs in Primal have? Are they going to have respiratory air sacs for example? Furthermore, what kind of variables do their physique have, is it going to like with animals in theHunter (weight, height, length, skull size etc) or is it just going to be single size factor? What kind of scoring system are you planning to use?
- Is the animal damage model as realistic as it is in theHunter? I really hope that good shot placement will be as important if not more important than in theHunter. What kind of weapons are there going to be?
- How are the carnivores going to behave? Do they act like real animals, mainly interested in survival, or are they going to be chasing player without reason or self preservation.
- Do you have any future plans to extend Primal outside dinosaur era (permian period, paleogen period)?
- Has the rendering distance been increased?
- What kind of economy model is the game going to have? Is it really just single purchase or are you planning to sell regions, weapons & equipment (or ammo/licenses, I really hope that's not the case though)?
Some questions about theHunter: Primal
- marcomies
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Some questions about theHunter: Primal
Last edited by Supermario55 on November 25th, 2014, 2:03 pm, edited 2 times in total.
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Reason: Removed some unneeded text
- elkfreak
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Re: Some questions about theHunter: Primal
I know you guys said that the thehunter items would not be used in thehunter: primal, but are they going to at least close? and if not are still going to share the same realism of all thehunter's weapons?
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