Bort wrote:It was meticulously balanced to result in a profit for the player. This mission pack isn't in tune with the rest of the game's economical balance.
Of course we absolutely can play the game that way, just shooting things, but it's not how the game is meticulously and very well designed to reward players that complete missions with a substantial profit.
Actually, that's not how it was designed at all. The overwhelming majority of missions we have were designed prior to the free-to-play update and remain unchanged. They were never designed with the intention of letting players buy equipment with fictional money and make enough extra fictional money that they could then turn around and buy the next piece of equipment with more fictional money. The guns and equipment, even those you refer to in the roe deer pack, used to cost real money to obtain and the only prize you got for completing the missions was gm$ that could only be spent on consumables, not more equipment. There was no substantial profit and missions were never really a driving factor to play the game.
I think the pack is also fine as is. If your only goal in this game is to be money driven, then don't do it. There's 680 other profitable missions to entertain you, along with just shooting animals. But if your goal is to complete all missions, or hunt with a variety of weapons simply because it's enjoyable, then get the weapon and use it. Like Trulight mentioned, there are a couple mission packs folks can do over and over and get rich off of that don't require a single piece of purchased equipment, and those packs pay enough to reset all missions and still have a decent chunk of money left over. One could argue that that alone is unbalanced. Not all mission pack needs to make the player rich.