What he lacks in interest when it comes to hunting videogames, he makes up for with being my real life hunting buddy... but even then he's normally just my cameraman
Finally got him his first deer this fall, I was hoping that would be the final straw but sadly that still didn't get him hooked on hunting so likely he never will be. That's alright, his family has one heck of a wild turkey farm and as long as he keeps waking up at 2am every saturday during turkey season to take me up there without complaints, I sure won't mind if he holds the camera and I hold the gun
Of course we are just talking here but what if i want to give a rifle that i have twice or more to someone that doesn't own it ?
Are we talking only about the '' gifter '' buying an item to give ?
This would probably be one of those unnecessary features that would make the original idea just a little bit too complex and thus less likely to be considered. I suppose my first curiosity would be why you'd have two copies of a gun in the first place. If you won a duplicate, you'd be giving away a free item thus not really encouraging a new purchase. If you bought the duplicate for yourself intentionally, then I believe it should be yours to keep, even if you change your mind about wanting the duplicate. If you'd be buying guns or items to hold to give away later for gifts or comps... I imagine that system could maybe be "abused" since you could buy everything on sale then give it away when it's not on sale (not really abuse at all per se, but would still imply less income overall for EW thus sounding discouraging for them wanting to implement the feature maybe). So while there's nothing inherently wrong with the idea of giving away an item in your own inventory, it would just need to be one more thing that would need to be programmed that probably wouldn't offer much benefit over just using the suggested purchase-new-item gift system. Just my thoughts, maybe someone else could offer better feedback.