Movement Speeds
- Minkus32
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Movement Speeds
I would love if we had a stalking mode speed.
I've crouched and walked like we have now, but I've also crouched and stalked an animal too..its a lot slower and a lot quieter (at least I hope it is).
Would love to be able to crouch and 1/2 or 1/4 speed move at the same time...
I've crouched and walked like we have now, but I've also crouched and stalked an animal too..its a lot slower and a lot quieter (at least I hope it is).
Would love to be able to crouch and 1/2 or 1/4 speed move at the same time...
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Re: Movement Speeds
cotw has two speeds for crouch and two speeds for prone, would be nice if they could port this over.
- Sherab86
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Re: Movement Speeds
I agree, however this was proposed before. ![:-) :)](./images/smilies/icon_e_smile.gif)
![:-) :)](./images/smilies/icon_e_smile.gif)
- Tod1d
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Re: Movement Speeds
It would be cool to have speed & stance be independent of each other (with obvious limits).
I've always found it strange to hunt in crouch mode. If I did that IRL, I'd have an enormous chiropractor bill.
I'd like a slower upright walking/stalking speed.
I've always found it strange to hunt in crouch mode. If I did that IRL, I'd have an enormous chiropractor bill.
I'd like a slower upright walking/stalking speed.
It's "Tod", with one bloody 'd'!
- gas56
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Re: Movement Speeds
It would be nice to have a stalking walking speed if it worked silently and kept animals from detecting our movement, as of now a lot of animals can spot you if you're standing... unless you're behind an object.Tod1d wrote:It would be cool to have speed & stance be independent of each other (with obvious limits).
I've always found it strange to hunt in crouch mode. If I did that IRL, I'd have an enormous chiropractor bill.
I'd like a slower upright walking/stalking speed.
Too bad they couldn't make the foliage so the animals couldn't see through it like we can't see them through foliage at closer distances. At one time After COTW was released I thought they said they were going to implement
COTW foliage features into Classic. The way it is now some animals spook too close while you're even crouching, whether they spook from your movement or noise,.. but I've seen them still spook
even while the wind was blowing into your face and you have scent eliminator on.
But I don't see no fix for this no time soon into this stage of the game.
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Re: Movement Speeds
such a shame, it's one of the best features apart from the beautiful maps.gas56 wrote: But I don't see no fix for this no time soon into this stage of the game.
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Re: Movement Speeds
i recently played Escape from Tarkov again and remembered the mouse scroll to adjust the moving speed in order to reduce noise - a very nice feature that i could imagine very good for this kind of game. you can scroll in crouch or stand/walk and reduce the noise you make from you gear or the bushes you sneak through.
so if any of the dev team is looking for new ideas, that would be something we could use in this game.
so if any of the dev team is looking for new ideas, that would be something we could use in this game.
- Vanatorul_Roman
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Re: Movement Speeds
The problem with too much noise has always been raised here, but developers denied any change. Somehow it must be kept an equilibrium; in real life an animal who has hundreds of time human sensibility (let alone hearing) senses you from half of kilometer, so...the way it is now is a good status quo.It wouldn't be any fun if you could sneak without noise near any animal, would it ? You couldn't then call it a simulator anymore.
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