SoftShoe wrote:I may be talking through my hat since I dont know what engine theHunter uses but so long as it isnt archaic the mods we are suggesting shouldnt be a problem.
A proprietary one, and it is archaic. A decade old, with limited tools and no dedicated tools developer. Doing what can sometimes seem like a trivial task often turns out to be a colossal headache. Some great ideas have even had to be thrown in the bin because their implementation represents more hassle and cost than the projected return warrants.
SoftShoe wrote:1st off the notion of will creating something be worthwhile to EW is frankly foolish. Every single update, addition & mod adds to the products value making the consumer that much more likely to want to spend their money on the game. Making a new map/weapon/animal is never a waste. There is always someone somewhere out there that is willing to spend money to get it.
Whilst you're correct in principle, you must remember that this is a niche game. Not only does that mean it has a limited target audience to begin with, but it also has a subscription model which turns a lot of the target audience away. So yes, chances are there will always be someone that is willing to spend money for new features. The question is whether enough will be willing to. There's a mix of opinions when it comes to new features and how/whether they should be monetised. A lot of players balk at the idea of new content not being included in membership fees, and 3D animal targets is probably one of the things that would fall into that category given the fact there are already some in the game which didn't have to be purchased separately.
SoftShoe wrote:Hell there are a number of things I would love to see in game. I will even model & skin them gratis if EW will put them in game.
This is an extremely generous offer. To my knowledge though, such arrangements are not possible due to difficulties associated with remote access to systems.
SoftShoe wrote:Unless they contract out for their talent they have CGI artists, coders, animators on the payroll. These folks need to be doing something daily to justify their salary.
The game is developed by an extremely small team, but everyone who works on theHunter is on the payroll and has plenty to do. They have a jam-packed roadmap with barely enough free time to go back and fix issues. So any new content that gets added to the roadmap has to go through all sorts of planning and design before it gets considered for inclusion.
SoftShoe wrote:Finally doing this is not a major project.
Nothing ever is. Until you try to do it in theHunter. I did some work on the game as a consultant, and I said that about a number of things. How wrong I was.
SoftShoe wrote:Instead make theHunter free for 2 weeks then either become a member or stop playing. There are a number of games out there that do exactly this. All of them cater to niche markets which this definitely is as well. For those of us that love it 30 something bucks a year is nothing.
I wholeheartedly agree.