Piccabeen Bay Reserve .

DAT66
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Re: Piccabeen Bay Reserve .

Post by DAT66 »

on PB is one tree modell with long roots that are bend towards eachother. if the 3d modelers could somehow just change the collision, so we dont get stuck inbetween that would be good enough. just open that part where they nearly touch to let us get out of that quite stupid trap.
another way i could imagine is to implant a mechanik like jump or climb. that would also be helpfull to get on to so much stones that could be climbed, but some collision doesnt let us
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Atrox246
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Re: Piccabeen Bay Reserve .

Post by Atrox246 »

https://forum.thehunter.com/viewtopic.p ... 8&start=10

There could be some ideas from this
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Vanatorul_Roman
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Re: Piccabeen Bay Reserve .

Post by Vanatorul_Roman »

In Picabeen the ferral pigs look like they are not from this picture. The rest I like it as it is, I wouldn't change it. The random engine for weather works for me. Some say they have rain 90% of the time. I don't. I never saw rain there so much time (90%) and I hunt 3-4 real hours in every hunt. I saw a lot that overcast weather and clear sky, but I like it.
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