Food plots

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Thekillerbob
Newbie
Posts: 13
Joined: September 19th, 2016, 1:15 pm

Food plots

Postby Thekillerbob » June 4th, 2018, 1:30 pm

I don't know if this idea goes here but, I think food plots would be amazing, just think sitting in a stand on White heart Island in a stand over looking a blind or on Loggers Point, really any map can have one and I think it'd be great, it'd could be used like bear baiting or something similar to it. I'd love to hear other people's idea on if this could work or not
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DYEUZ
Outfitter
Posts: 4131
Joined: October 11th, 2013, 3:36 pm
Location: Montreal, Quebec, Canada

Re: Food plots

Postby DYEUZ » June 4th, 2018, 1:33 pm

How easy do you want this game to be ? Imo, its already not that hard to harvest any species in this game .

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TheSheWolf
Hunter
Posts: 767
Joined: April 28th, 2010, 9:48 am

Re: Food plots

Postby TheSheWolf » June 15th, 2018, 5:22 pm

I think this would be great -just- for realism and immersion. It's definitely a thing irl. I'm sad there's not more animal behavior, pathing, routine, game trails etc as it is.
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Dillakiller870
Newbie
Posts: 32
Joined: October 30th, 2018, 1:57 pm

Re: Food plots

Postby Dillakiller870 » November 15th, 2018, 1:23 pm

Too hard to make but a salt lick that attracts only deer with in 100 meters are attracted to it, that way it wouldnt be like the hog/goat/bear feeder. it would then be more balanced.

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