Decoys

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remco2000
Tracker
Posts: 152
Joined: January 17th, 2014, 12:27 pm
Location: Netherlands

Decoys

Postby remco2000 » November 26th, 2016, 9:00 am

Maybe the duck and geese decoys can have an indication of how good your setup is. Like 24 ducks and spinner 91% or something like that.
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Javajoe
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Posts: 5
Joined: August 18th, 2018, 8:12 pm

Re: Decoys

Postby Javajoe » September 20th, 2018, 2:47 am

It would be nice if instead of putting each decoy out, if you wanted to, maybe you could do a mass random drop of all of them? If you selected this option (some how, not sure), then you would get a cloud kind of outline that you could move around - it would hover over the water. Then kind of like taking the photo you can hit space to change the basic shape of the cloud making it longer and narrow or short and wide. When you're done positioning the cloud, you click the mouse button and all your duck decoys get scattered randomly about the outlined area. To remove them, since it was a mass drop, maybe it would be a mass pick up as well?

A possible follow-on to this could be where if you're visiting someone else's hunt. You would have to use mass drop option and the clouds could not overlap, thus keeping track of whose decoys belong to whom. Maybe if the visiting person leaves without picking up their decoys, they automatically get picked up? When the host of the map leaves, everyone visiting would have their decoys returned and the hosts' decoys would remain?

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