Floating Objects / Landscape Defects
- Pigscope
- Newbie
- Posts: 1
- Joined: December 14th, 2016, 10:47 am
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- Buckkiller4
- Hunter
- Posts: 737
- Joined: April 1st, 2016, 9:11 pm
- Location: Pennsylvania
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Re: Floating Objects / Landscape Defects
Location: Logger's Point
Object: Vegetation
Coordinates: x-10599, Y 7106
Object: Vegetation
Coordinates: x-10599, Y 7106
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- Inzen
- Spotter
- Posts: 52
- Joined: July 26th, 2014, 5:38 pm
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WRR Terrain Pit
Loc
x -4449
y -11871
Looks like a single terrain vertex got pulled down ~3m. Players and animals will be stuck if they fall in.
x -4449
y -11871
Looks like a single terrain vertex got pulled down ~3m. Players and animals will be stuck if they fall in.
- TheSheWolf
- Hunter
- Posts: 935
- Joined: April 28th, 2010, 9:48 am
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Re: Floating Objects / Landscape Defects
Sorry if this one's been reported; floating trees all along a hill in Hirschfelden:
X: 8667
Y: 1236
X: 8667
Y: 1236
- DiomedesDK
- Spotter
- Posts: 63
- Joined: June 11th, 2014, 7:13 am
- Location: Denmark
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Re: Floating Objects / Landscape Defects
Location: Hirshfelden
Object: (rocks, box, barrel etc...): Marker posts floating in air
Coordinates: x9666 Y1671
Object: (rocks, box, barrel etc...): Marker posts floating in air
Coordinates: x9666 Y1671
- Tim2000hunter
- Newbie
- Posts: 11
- Joined: November 29th, 2015, 8:44 am
- Location: Germany
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Re: Floating Objects / Landscape Defects
Reserve: Whitehart Island
Object: Terrain Texture Bug
Coordinates: X: -16000 Y: 8000 (It is really hard to tell where exactly it is because it's right in the ocean but very easy to see (trust me))
So there is a really huge terrain texture taller than Burj Khalifa looking out of the water in the ocean on Whitehart Island.
I think it isn't supposed to be there.
It looks like a 2D sea ground terrain texture but maybe the opacity of the terrain editor from the engine was set to high so it should not be a big problem to fix this.
Greetings
Tim2000hunter
Object: Terrain Texture Bug
Coordinates: X: -16000 Y: 8000 (It is really hard to tell where exactly it is because it's right in the ocean but very easy to see (trust me))
So there is a really huge terrain texture taller than Burj Khalifa looking out of the water in the ocean on Whitehart Island.
I think it isn't supposed to be there.
It looks like a 2D sea ground terrain texture but maybe the opacity of the terrain editor from the engine was set to high so it should not be a big problem to fix this.
Greetings
Tim2000hunter
- SHROUDissoCOLD
- Newbie
- Posts: 8
- Joined: February 25th, 2017, 7:49 pm
- Contact:
Re: Floating Objects / Landscape Defects
Location: Whitehart Island.
Object: invisible obstacle.
Coordinates: X: -13998, Y:3408.
Scene Complexity: low.
Object: invisible obstacle.
Coordinates: X: -13998, Y:3408.
Scene Complexity: low.
- lamanorbu
- Newbie
- Posts: 19
- Joined: July 2nd, 2014, 8:44 am
- Location: Northern Italy
- Contact:
Re: Floating Objects / Landscape Defects
Location: Whiterime ridge
Object: tree with snow mound
Coordinates: (-4148; -10837)
Object: tree with snow mound
Coordinates: (-4148; -10837)
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