KingKong1 wrote:The problems we have now look very much the same as before: Mapping memory in Windows.Maybe changes have been made that make the previous fix not work any longer?
The "fix" was always going to be a temporary solution. If memory is not properly managed within the client (and I'm not saying that's the case) then crashes will be inevitable. I think it's linked to the option for extended audio memory. On my gaming laptop with that option disabled I get the ridiculous fog horn sound and no issues. With it enabled the audio is fine but the client behaves really strange, e.g. unable to harvest random animals, stuttering when client-to-backend interaction occurs, achievements and mission completion announcements popping up at random times, even before I move or shoot animals, etc.