Search found 1681 matches

by Ravenousfox
July 18th, 2018, 7:24 am
Forum: Official Community Competitions
Topic: Pointer Perfection
Replies: 26
Views: 1070

Re: Pointer Perfection

Cheers for 1st place. :)
Nice photos everyone, grats to the other winners.
by Ravenousfox
July 18th, 2018, 3:21 am
Forum: General Chat
Topic: What's Bugging you the most?
Replies: 63
Views: 1707

Re: What's Bugging you the most?

For a bug that's actually affecting em$ payment and trophies I'd say this should be top of the list:
https://forum.thehunter.com/viewtopic.php?f=131&t=86721&start=10
by Ravenousfox
July 18th, 2018, 3:17 am
Forum: Official Community Competitions
Topic: Pointer Perfection
Replies: 26
Views: 1070

Re: Pointer Perfection

TreeKiwi wrote:
Ravenousfox wrote:So no more entries now, time up correct?


That is correct :)

Okay cheers.
by Ravenousfox
July 18th, 2018, 3:06 am
Forum: Official Community Competitions
Topic: Pointer Perfection
Replies: 26
Views: 1070

Re: Pointer Perfection

So no more entries now, time up correct?
by Ravenousfox
July 16th, 2018, 9:49 am
Forum: Official Community Competitions
Topic: Pointer Perfection
Replies: 26
Views: 1070

Re: Pointer Perfection

While my dog-Scout was moving towards a Sambar Deer in the field I looked over the the right and to my surprise I saw this nice trophy Feral Hog so I shot the Feral Hog instead of the Sambar Deer. 100% worth it. 8-) As the Feral Hog scored: 1116.116 last 3 digits are the same as the 2nd,3rd,4th digi...
by Ravenousfox
July 14th, 2018, 8:23 pm
Forum: General Chat
Topic: Does the spook radius change with render distance?
Replies: 16
Views: 524

Re: Does the spook radius change with render distance?

Does the spook radius change with render distance? More or less yes. As your standard 220m render stopped the animals running much further or hearing shots out past 220m According to the release notes by the DEVs the shot of a certain rifle sound loudness travel distance on animals past a 220 M ren...
by Ravenousfox
July 14th, 2018, 12:20 am
Forum: General Chat
Topic: 12ga vs 10ga
Replies: 32
Views: 650

Re: 12ga vs 10ga

Not to mention 12 GA O/U shotguns have the best design for clay/duck shooting in RL. In what RL do you speak of? :lol: I am sure that some use a O&U for ducks IRL maybe even more than a few but to say the "best design for duck shooting" I don't think so! The over all most popular duck...
by Ravenousfox
July 14th, 2018, 12:10 am
Forum: General Chat
Topic: 12ga vs 10ga
Replies: 32
Views: 650

Re: 12ga vs 10ga

10 GA is trash, you don't need that extra power on goose/ducks more like over kill. :lol: I still love the 12 GA Blaser F3 Game O/U Shotgun as it handles goose/ducks just fine + better open sights. Not to mention 12 GA O/U shotguns have the best design for clay/duck shooting in RL. Trash? Really? I...
by Ravenousfox
July 13th, 2018, 8:12 pm
Forum: General Chat
Topic: Does the spook radius change with render distance?
Replies: 16
Views: 524

Re: Does the spook radius change with render distance?

Does the spook radius change with render distance? More or less yes. As your standard 220m render stopped the animals running much further or hearing shots out past 220m However the new 320m loud shots like most rifles in-game do spook anything in render so that's 320m spook instead of 220m. You ca...
by Ravenousfox
July 13th, 2018, 8:02 pm
Forum: General Chat
Topic: 12ga vs 10ga
Replies: 32
Views: 650

Re: 12ga vs 10ga

10 GA is trash, you don't need that extra power on goose/ducks more like over kill. :lol:
I still love the 12 GA Blaser F3 Game O/U Shotgun as it handles goose/ducks just fine + better open sights.
Not to mention 12 GA O/U shotguns have the best design for clay/duck shooting in RL.

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