Render Distance
- SoftShoe
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Render Distance
I know this has been discussed before but I see numbers bandied about that animals render between 200-250m. In my own experience I have watched numerous deer disappear right at about 250m.
Is there a difinitive word on what the actual render distance is?
The reason I ask is I happened to stumble upon the range leaderboard & see guys taking game in excess of twice what I thought the render range was. How is this possible?
Is there a difinitive word on what the actual render distance is?
The reason I ask is I happened to stumble upon the range leaderboard & see guys taking game in excess of twice what I thought the render range was. How is this possible?
- walt133
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Re: Render Distance
Because the higher up you get, the further the render range. So if you go to a place like Sniper's rock in LP you can see the animals further then you would flat on the ground.SoftShoe wrote:I know this has been discussed before but I see numbers bandied about that animals render between 200-250m. In my own experience I have watched numerous deer disappear right at about 250m.
Is there a difinitive word on what the actual render distance is?
The reason I ask is I happened to stumble upon the range leaderboard & see guys taking game in excess of twice what I thought the render range was. How is this possible?
At least this is how I have always understood it to be.
- Granti
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Re: Render Distance
render distance is about 220m
hoocairs just recently posted this video
https://www.youtube.com/watch?v=m6cC07XTnOU
hoocairs just recently posted this video
https://www.youtube.com/watch?v=m6cC07XTnOU
- SoftShoe
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Re: Render Distance
That explains it thanks!walt133 wrote:Because the higher up you get, the further the render range.
Interesting to watch. IMO thats gaming the game something I'm really not interested in doing (no judgement, just not my thing) so no range leaderboards for meGranti wrote:render distance is about 220m
hoocairs just recently posted this video
https://www.youtube.com/watch?v=m6cC07XTnOU
I appreciate the insight!
- Tod1d
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Re: Render Distance
To elaborate, render distance is exactly 220m, horizontally. i.e. the render space is a cylinder with a 220m radius.Granti wrote:render distance is about 220m
Animals coming toward you, or you toward them, will appear at 200m. going away, they will disappear at 220m. This prevents them from flashing in/out of render when they're on the line.
It's "Tod", with one bloody 'd'!
- Ravenousfox
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Re: Render Distance
Depens on the terrain.
I've seen animals render in as close as 170m before.
I've seen animals render in as close as 170m before.
I have over 1337 kills with my Longbow at 100% kill rate.
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- BuiuRei
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Re: Render Distance
How come?Ravenousfox wrote:Depens on the terrain.
I've seen animals render in as close as 170m before.
Spoiler:
- Ravenousfox
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Re: Render Distance
Was flat instead of hilly terrain which can = more render distance when looking down.BuiuRei wrote:How come?Ravenousfox wrote:Depens on the terrain.
I've seen animals render in as close as 170m before.
As to why the animal rendered 170m instead of the normal 210-220m who knows.
I have over 1337 kills with my Longbow at 100% kill rate.
My YouTube channel: https://www.youtube.com/channel/UCPHtNC ... RQ3X3b0TjQ
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My YouTube channel: https://www.youtube.com/channel/UCPHtNC ... RQ3X3b0TjQ
My Twitch channel: https://www.twitch.tv/rav_fox
- DYEUZ
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Re: Render Distance
Hypotenuse
This is the formula commonly used to determined the distances , of an elevated shot. You will see this used , in those long , over regular render distance, comps .
This is the formula commonly used to determined the distances , of an elevated shot. You will see this used , in those long , over regular render distance, comps .
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- Fletchette
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Re: Render Distance
Huh, I just use the rangefinder to find the hypotenuse....DYEUZ wrote:Hypotenuse
This is the formula commonly used to determined the distances , of an elevated shot. You will see this used , in those long , over regular render distance, comps .
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