New Reservat: Piccabeen Bay

General chat about The Hunter. For suggestions, please use the "Suggestions"-room below.
Post Reply
User avatar
archeroc
Spotter
Posts: 87
Joined: March 13th, 2015, 1:59 pm
Contact:

Re: New Reservat: Piccabeen Bay

Post by archeroc »

Question on graphics. I went into the map and when I look at the trees for the first 50 meters I see detail. Beyond that the trees look more like water color. Is this an issue with my settings or my video card?
User avatar
cajunman45
Outfitter
Posts: 1262
Joined: September 15th, 2013, 10:46 am
Contact:

Re: New Reservat: Piccabeen Bay

Post by cajunman45 »

I keep looking in the trees for Predator

Image
User avatar
TheSheWolf
Hunter
Posts: 935
Joined: April 28th, 2010, 9:48 am
Contact:

Re: New Reservat: Piccabeen Bay

Post by TheSheWolf »

archeroc wrote:Question on graphics. I went into the map and when I look at the trees for the first 50 meters I see detail. Beyond that the trees look more like water color. Is this an issue with my settings or my video card?
Beyond a certain distance things have a lower-detail model, just to save processing load I think it is, in most games--this included. But it didn't strike me as watercolor, personally. Could you maybe post a screenshot? I could tell you if it's what I see, or not.
User avatar
archeroc
Spotter
Posts: 87
Joined: March 13th, 2015, 1:59 pm
Contact:

Re: New Reservat: Piccabeen Bay

Post by archeroc »

Not sure how to upload a photo.

I'm only having issue with the new map.
User avatar
TheSheWolf
Hunter
Posts: 935
Joined: April 28th, 2010, 9:48 am
Contact:

Re: New Reservat: Piccabeen Bay

Post by TheSheWolf »

If you are playing in Steam, press F12 for a screenshot, and just upload it to Imgur or something and link back here. If you aren't on Steam, though, you need something like Fraps I think, unless the standard PrntScrn button pops screenshots into theHunter folder, I can't remember :P
User avatar
_dfad_
Scout
Posts: 368
Joined: December 14th, 2017, 7:40 pm
Location: Ukraine/US
Contact:

Re: New Reservat: Piccabeen Bay

Post by _dfad_ »

strandjutter wrote:Looks like I shot a Golden banteng
And here is my Melanist
Image

But buffalos are real hell for me. They seem to be attracted by blood and targeted for revenge. Last one was hiding in a bush just close to dead banteng and attacked me when I entered 30 m range.

"5 FPS at Picabeen Bay" club ;)
User avatar
Knut
Outfitter
Posts: 4847
Joined: May 25th, 2012, 12:08 pm
Contact:

Re: New Reservat: Piccabeen Bay

Post by Knut »

My first impressions on the new reserve:

Overall, I would say it'd be a let-down, but it isn't, because I expected it to be kind of mediocre. Somehow EW always publishes a rather meh map after a visually stunning one. And TGT had it all.
A bit more detailed feedback, then....

The map
Oh, what a bummer.
The terrain itself is lacking plenty of love for details, the terrain surface is oftentimes bumpy and littered with unnatural shapes and forms that would've needed some TLC. Best example is the main river channel. No riverbanks, no natural appearance, just an undulating trough filled with water. It doesn't look at all like a natural river. No change of shape, type of ground or vegetation along it's shores. Trophy Hunter 2003's rivers looked like that. And then there's a striking lack of love for added details, like trails etc.
The vegetation, while in itself nice, is incredibly dull. Plenty of different plants and yet wherever you look, it all looks the same. The same mix of rather open vegetation with homogeneous underbrush and a rather light tree coverage. Extremely little variation in densities and appearance. Always enough structure to obstruct the occasional shot, but never enough to make spotting and stalking really tricky. Not at all how I'd imagined such a type of climate zone.
Another thing that seems to be really at beta levels at best are attraction zones for the animals and their pathfinding between them. I found hardly any roaming animal tracks that move from one place to the other. Whenever I found tracks, there was a ton of them going in circles within a very limited space with the animals clearly staying within the zone for very long periods of time. Only the feral hogs seem to roam a bit.

Sound
Another true gem of ambient sound. The audible atmosphere is stunning and really sets you in the mood. The frog in the swampy areas is lovably annoying, and the thunderstorms are truly frightening. Absolutely awesome atmosphere.
However, it's kind of funny that the raindrops are way louder on my left shoulder than on my right. There are a few ambient sounds where the stereo orientation is messed up and sides are switched. Same is true for the Rusa caller once again. I still have no clue why the devs refuse to check that, when it would be so simple. I have the impression sound orientation is applied randomly to any given sound effect.

The animals
The animations are mindbogglingly good! The way the bovides roam, with the spring in their step, is great. I shot a Sambar in the leg and the way it stumbled and fell, came back up and ran simply looked perfect. Great job!
Rusa and Sambar also have great body models and look stunning.
However the Sambar antlers are a total bust. They look like I did model them from play-doh with my clumsy hands. Varying thickness along the beam makes them look very unnatural and the T2 has the wrong orientation. It should sprout more backwards and not forwards.
Additionally, they're tricky to hunt. They roam incredibly fast and when fleeing are even faster. Three strides and they are out of render range, looks weird. Additionally, they are super skittish. I had them spooked several times at 150m+ while approaching crouched. I don't see me hunting them very much.

The bovides are the opposite, though. Rather slow roaming they seem to be quite thick, if not dumb. Easy take town. Especially as their lungs are the size of a family zodiac. Unfortunately, their model is a bit underwhelming. The horns look superartificial, way too smooth without structure and especially the horns of the Banteng look like the attached handle bars of a pommel horse. The size of the water buffalo horns are outrageously huge. And I just shot some rather small ones. And they've got a way too round cross section. Water buffalo horns have rather flat sides with some edges running along their length, they're not just a simple ovoid in the cross section. Big ones in game also seem so have some weird bulb end instead of a smooth point. All in all the horns look quite unnatural.
But the worst about them is the water buffal's texture, from some distance they have the same ugly shiny plasicky appearance as the old black bear model had.

And finally the hogs. Yes, they are fitting into the habitat. Yet, they're tremendously unnecessary. If I want to hunt feral hogs, I go to LP or BRR. I already ignorethem on the other reserves they are on. But in the dense vegetation of PB they are a nuisance indeed. But well, no big issue, either.

The overheating
Utter nonsense.
Not only is the game mechanics completely unneeded, the graphics also look like a cheap governmental simulator meant to rise awareness for the risk of drunken driving. Those peripheral ripple effects were already in the 1992 adventure game Dune and don't resemble any realistic visual impairment.
“Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'" ― Isaac Asimov
User avatar
Ravenousfox
Outfitter
Posts: 2095
Joined: August 14th, 2014, 2:34 pm
Location: Australia
Contact:

Re: New Reservat: Piccabeen Bay

Post by Ravenousfox »

Bit surprised the Ghillie Suit doesn't provide any camo considering the grass and some of the ferns are the same color.
Also will this water bottle mechanic get ported over to BRR as well?
I have over 1337 kills with my Longbow at 100% kill rate.
My YouTube channel: https://www.youtube.com/channel/UCPHtNC ... RQ3X3b0TjQ
My Twitch channel: https://www.twitch.tv/rav_fox
User avatar
dools24
Tracker
Posts: 171
Joined: August 30th, 2016, 3:45 am
Location: AUS
Contact:

Re: New Reservat: Piccabeen Bay

Post by dools24 »

This map don't look good trees and plants look fake not real like on other maps more like arcade style and the heat affect if I want to play a survival game I wouldn't be playing the hunter hope this is not where the game is heading
Image
User avatar
cajunman45
Outfitter
Posts: 1262
Joined: September 15th, 2013, 10:46 am
Contact:

Re: New Reservat: Piccabeen Bay

Post by cajunman45 »

I like the thunder and lighting when it rains. How long can you go without water??

Image
Post Reply

Return to “General Chat”

Who is online

Users browsing this forum: Xenetar and 1 guest