Re: Status Update 14th December - Piccabeen Bay Release
Posted: December 18th, 2017, 3:16 am
Impossible to make the competition of today has cause of the sound problem on Whiterime Ridge
Official forums for theHunter Classic
https://forum.thehunter.com:443/
I agree, however one can easily check this already with some effort - you simply go to the store, open ammo tab, and check the list of permitted species for given ammo. Ok, it takes some time to complete a list for a single species this way, but it is doable. From other hand, there still can be changes to this list before it will become "stable", I suppose.Gewehrwolf wrote:Btw, it would be nice to have a list of the permitted ammo for the new species, especially the bovine ones. And it would have been even nicer if that list had been published with the release.
I agree with you a lot, but I guess that revisitting some old bugs/issues with are not really game-braking is simply less profitable, than new items/features. And this might be the cause of situation - but I only guessing.Gewehrwolf wrote:Again, no offense, but I need to point it out anyway : There already is a large amount of bugs known for quite some time that weren't fixed and it was always rumored that has to do with the team beeing busy creating the new reserve. Now that it's there, your list of things to fix is getting longer. And while doing that, you'll prepare the next event, map, item or whatever. See where this will lead to when company keeps going on like this? To a growing amount of bugs, and to a point in spacetime where you won't be able to make up any more, giving the impression that both funds and personell seem to be limited. I've seen games dying or not even beeing finished because of this and I realy don't want that to happen to theHunter. Since it has become one of my favourite games and I don't think I'm the only one here who would say so.Alena Rybik wrote:Here's what we are going to do in our next patch:
- Tweak all the clothes values to make the system more consistent and forgiving. Following the feedback here, jeans, cowboy hats and all Sneaky 3D Summer and Arid camo clothes, including gloves and scarves (the latter ones were our bad, sorry!) will get high warm weather protection, if it has been missing. Moustaches will be changed to give no effect whatsoever (right now they are warming you up a little bit).
- Change the store descriptions to make the system more clear: High for the best possible clothes for warm weather, Low for not-so-good, and None for worst choice (think warm winter clothes).
Regarding the heat stroke effect< we would like to first make sure that everyone is experiencing the same consistent gameplay with the tweaked clothes values and if a lot of players still feel that the effect is driving them insane, we'll look into how to make it more subtle.
We are also working hard on fixing other bugs, such as sunglasses & glasses being broken, Rusa deer antlers being weird when they are dead, Sambar and Rusa stats mix-up and more.
That of course is also because you and the whole Dev team are making a great job here. Just trying to say that you should handle some things a little more thoroughly and patiently when you want to keep giving the community a professional impression.
Could it be a windows version problem? My friends has no sound-problem (win10)? I have the problem (Win7).stancomputerhunter wrote:I would like to confirm the 'tonal' noise on WRR. The map is unplayable, just when there is a comp there. I turned my sound off and played without it. It was weird. I'm going to try to delete and re-install the game this morning to see if that helps as Jimbo Crow mentioned.