Status Update 14th December - Piccabeen Bay Release

The latest news and announcements about theHunter provided by the developers
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Cajunscout
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Re: Status Update 14th December - Piccabeen Bay Release

Postby Cajunscout » December 18th, 2017, 2:27 pm

I have windows 10 and have the noise issue, sent a report to support and was told to update my drivers, my video (nivida) and audio (logitech) are all up to date. So i am not sure about what to do at this point, I get the problem no matter which way I open the hunter, even joined a mulitplayer game hosted by a friend, I had the sound, he did not, but the first call went into a loop until I exited the game. Hope something or someone comes up with a fix for this soon.
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stancomputerhunter
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Re: Status Update 14th December - Piccabeen Bay Release

Postby stancomputerhunter » December 18th, 2017, 6:34 pm

See Fletchette's post here: viewtopic.php?f=91&t=85226

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Lawger
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Re: Status Update 14th December - Piccabeen Bay Release

Postby Lawger » December 19th, 2017, 2:39 am

Lovely reserve, great work. The only thing you went really wrong with so far with this reserve as far as I can see is the permitted ammo for water buff.

The 9.3x62 not being permitted makes no sense at all. The 9.3x62 is basically the German version of the .375 H&H, and pretty much equal in terms of both ballistics and dimensions. The .375 H&H, or the 9.3x62 is the legal minimum to hunt elephants, rhinos and hippos in Africa (depending on if it's an ex-German or ex-British colony), so it should be allowed for water buffalo. Also, I dropped one in its tracks with the 9.3x62 before I knew it wasn't allowed, so it's definetely strong enough in game as well.
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Eraser_SK
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Re: Status Update 14th December - Piccabeen Bay Release

Postby Eraser_SK » December 19th, 2017, 3:33 am

Remember we are hunting in EHR with Doc rules ;)
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Beano8U
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Re: Status Update 14th December - Piccabeen Bay Release

Postby Beano8U » December 19th, 2017, 3:56 am

RidgeBack69 wrote:
Asked the same question back on page 8.

RidgeBack69 wrote:I have a question.
Why is the small Railroad bridge in the north of the map not crossable?


I removed my quote from your quote RidgeBack69 just so it doesn't take up so much room on the page.

I don't think it has anything to do with the bridge, I was nowhere near it. My screenshot "shows" the object I can't walk through :P

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moyal
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Re: Status Update 14th December - Piccabeen Bay Release

Postby moyal » December 19th, 2017, 4:08 am

fantamichele wrote:Details of some inconsistencies:
This plant (Photo 1) has leaves too glossy or moves abnormally, he seems to be sitt's water.

Image


Actually it's not just this plant, but others too (Fern, and the greyish stems of low palm-bushes).
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Knut
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Re: Status Update 14th December - Piccabeen Bay Release

Postby Knut » December 19th, 2017, 4:59 am

Lawger wrote: The 9.3x62 is basically the German version of the .375 H&H, and pretty much equal in terms of both ballistics and dimensions.

That'd be the 9.3x64, not the old 9.3x62.

However, it still doesn't make much sense for me that it is permitted for bison but not water buffalo.
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fantamichele
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Re: Status Update 14th December - Piccabeen Bay Release

Postby fantamichele » December 19th, 2017, 6:02 am

moyal wrote:
fantamichele wrote:Details of some inconsistencies:
This plant (Photo 1) has leaves too glossy or moves abnormally, he seems to be sitt's water.

Image


Actually it's not just this plant, but others too (Fern, and the greyish stems of low palm-bushes).


In fact, many plants should be reviewed, especially color

Image
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Ravenousfox
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Re: Status Update 14th December - Piccabeen Bay Release

Postby Ravenousfox » December 19th, 2017, 7:10 am

fantamichele wrote:I add my little contribution for the feedback.
The reserve should be inspired by the tropical environment but it is not.
Appears to be devoid of vegetation in the underbrush he trees are very few.
There are inadequate colors on plants, the Palm tree with heart shaped leaves, for example, is very shiny, should be a bit darker.
The undergrowth should be overgrown, rotten branches and leaves, instead you see the bare ground.
The Creek where moving water is too deep, in some places the water arrives at the neck and the velocity of the water is too strong.
Within the streams there should be many stones, the water would pass through the stones so as to slow down.
The animals are fantastic, I really appreciated the gesture, especially the male sambar deer and rusa deer, is gorgeous.
The sounds are good, the effect of storms is very well done.
To me it seems that the development of this reserve has been rushed, it seems there's passion in this work.
Timbergold Trails is of a higher standard, no comparison with this reserve.
I am convinced that the reserve will improve soon, as it doesn't look like a tropical reserve.
Details of some inconsistencies:
This plant (Photo 1) has leaves too glossy or moves abnormally, he seems to be sitt's water.
This plant (Photo 2) looks like the leaves lie against based on, as if they were two separate things.
This is how it should be (Photo 3).
The River in some places reaches neck and is too fast (Photo 4).
The vegetation is inadequate to be a tropical reserve (Photo 5).

Generally the color of plants seems fake, not as they are in reality.

Regarding the plants and display of the map ask Tree Kiwi because apparently I've heard he's the plant expert and the one you should be having discussions with.
I'm sure he would be only too happy to help, best of luck.
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MonacoSteve
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Re: Status Update 14th December - Piccabeen Bay Release

Postby MonacoSteve » December 19th, 2017, 8:42 am

fantamichele wrote:I add my little contribution for the feedback.
....The animals are fantastic, I really appreciated the gesture, especially the male sambar deer and rusa deer, is gorgeous...

I think this comment deserves a reinforcement and strong confirmation. The EW team has made a big step forward by both modeling and animating the new animals! The two new deer species in particular show great improvements that make many older ones look - yes, old, and simple. I wish our famous whitetails, mule and blacktail deer, and also the "robotic" roe deer could now learn moving as lively as a Rusa or Sambar, and could also react to a projectile impact other than only either dropping like a sack of potatoes or starting to run right away.

I guess this will stay a unfulfilled wish, however, and they will continue to show their rather limited spectrum of behavior. The team will not have the time and resources necessary to improve the early animals in that respect, I am afraid. The payoff would be too low. But it at least shows that improvements would be possible, and we can hope that at least all future animals will profit from the new possibilities which the team now apparently has.

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