@J_Birdman:If the reserve images are the final product we'll be seeing in-game then I'm disappointed by the look. Things look plastic and fake, a little too sharp and crisp, and as if assets were just plopped down on top of flat plain ground texture instead of looking like they're embedded in it/growing out of it. It makes me think of tabletop gaming miniatures/environment. I hope you take all feedback into consideration before release, thanks for the preview.
I'm all in your opinion. The forest does not look good! This is not Australia!
It is very plastic. In contrast to the other maps, really bad. Take a look at what you have done in the past maps (like Timbergold Trails or all other maps)! And now you offer us something like that? This is really scary!
(If you remove the palm trees, you might think it would be Whitehart Island)
The ground looks like swept! Especially there, the ground should be full of dead leaves!
There are far too few plant species to recognize. no variation, no rank plants, Lianas,...
But one has thrown almost only existing plants together. That's why it does not work well!
Also, the rock used seems to be wrong! There are so many mistakes here in this 3 pictures... EW should be ashamed to present us this map!
The flora has to be revised significantly. With love you did not create the card, but rather quickly ...