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Re: Game Updates 19th and 20th July 2017

Posted: July 21st, 2017, 3:03 pm
by Tanngnjostr
Don't get me wrong: I bought all of them. Some multiple times. :P I only started to buy "regular" memberships from the website when the deployable towers were introduced. But that might have been the problem: the boxes were so cheap that people could easily use them over and over to renew their memberships - even if they already had all the premium content, they would still get a very cheap membership, a tent and some consumables.

Also some people (me included) suspect that the retail boxes might've been one reason for rushed releases - looking at you, Whiterime Ridge!

Re: Game Updates 19th and 20th July 2017

Posted: July 21st, 2017, 3:07 pm
by JimboCrow
Tanngnjostr wrote:Also some people (me included) suspect that the retail boxes might've been one reason for rushed releases - looking at you, Whiterime Ridge!
This is a really good point. Now they can do things on their own timeline, and not have to meet a drop dead date, ready or not. Look how great TGT turned out! And how bad BRR was as well!

Re: Game Updates 19th and 20th July 2017

Posted: July 21st, 2017, 4:37 pm
by D3AKUs
Tanngnjostr wrote:Don't get me wrong: I bought all of them. Some multiple times. :P I only started to buy "regular" memberships from the website when the deployable towers were introduced. But that might have been the problem: the boxes were so cheap that people could easily use them over and over to renew their memberships - even if they already had all the premium content, they would still get a very cheap membership, a tent and some consumables.

Also some people (me included) suspect that the retail boxes might've been one reason for rushed releases - looking at you, Whiterime Ridge!
Ahhh Okay now we get there. Thats ofc a understandable reason. Presure on development from a publisher/or for publishing reasons. I can understand that.

Re: Game Updates 19th and 20th July 2017

Posted: July 22nd, 2017, 9:41 am
by kevin2106
Are you guys working on solving the fast roaming bug in TGT? The bug has bin now at least 8 months, if i remember correctly u guys wrote it's fixed, think it's broke again

Re: Game Updates 19th and 20th July 2017

Posted: July 22nd, 2017, 11:11 am
by caledonianblues
kevin2106 wrote:Are you guys working on solving the fast roaming bug in TGT? The bug has bin now at least 8 months, if i remember correctly u guys wrote it's fixed, think it's broke again
Work continues on this. We thought we had fixed it but alas not. It's not such an easy thing to pinpoint.

Re: Game Updates 19th and 20th July 2017

Posted: July 22nd, 2017, 11:15 am
by kevin2106
caledonianblues wrote:
kevin2106 wrote:Are you guys working on solving the fast roaming bug in TGT? The bug has bin now at least 8 months, if i remember correctly u guys wrote it's fixed, think it's broke again
Work continues on this. We thought we had fixed it but alas not. It's not such an easy thing to pinpoint.
Okay, thx, hope it gets fixed soon. Good luck.

Re: Game Updates 19th and 20th July 2017

Posted: July 22nd, 2017, 11:32 am
by Seiska
So grateful for the slow inventory fix! I wasn't sure if it was my connection or the game, but am happy to see it resolved. :)

Re: Game Updates 19th and 20th July 2017

Posted: July 25th, 2017, 6:09 pm
by GreatBighorn
caledonianblues wrote:
GreatBighorn wrote:However still have unstoppable crashes at Whiterime
Can you elaborate please?
All here: http://forum.thehunter.com/viewtopic.ph ... 56#p885356

Re: Game Updates 19th and 20th July 2017

Posted: July 25th, 2017, 6:13 pm
by caledonianblues
Thanks. I'm not sure why you and only one other player (at least one other that has reported the issue) are experiencing crashes in Whiterime Ridge. Further discussion about the issue should be in the corresponding thread though.

Re: Game Updates 19th and 20th July 2017

Posted: July 27th, 2017, 4:09 am
by Rogenvalde
Until now I can say that my map and my inventory load very fast. Since the update I had no more problems with it.