And even so, Millsie (lol), it wasn't even about dropping 20-30 bears in a session as you know. The way the feeders worked was it attracted even when you were not online (just a little gimmick, we all know this). The amount of bears spawned close to your feeders and in the area was based on the attraction levels, and used the one-hour animal travel time difference. Sometimes, there could be 3,4,5 bears directly at the barrels when you got there, with a few more on the outskirts. Other times, there was maybe one directly at the feeder already, with 2 en route which you were able to see coming and maybe a few more on the outskirts. There was even a hierarchy introduced, with smaller bears hastily leaving the feeder and running to the outskirts when larger bears appeared. It made for some very fun and exciting moments, even walking to your feeder could be very dangerous. And the bears themselves, would spook and take a long time to come back if they even did. That's when the smaller ones would move in. The attraction radius was quite high, giving the bears character to show off their extremely sensitive noses. Even IRL, you can have a group of Black Bears around a feeder, tho ofc they are not exactly friendly to each other haha. This worked in game perfectly. Now....just a memory. But, let's see what happens here evantually. Alena did say a while back that they'd have to rethink the design based on our feedback, and I do trust her words as she's always been up front. So, we just wait. And our bears continue to get skinner and skinnier lol.....Mills wrote:Totally agree with Chuck on that one. The barrel attractiveness needs to be re-worked asap. I miss being able to sit in my tree stand droppin' bears with my bows one after one. Right now there is no point of filling the barrels/feeders for this very reason.
Ok but enough about this, let's get back on the topic here, and that is the game update from yesterday