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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 22nd, 2012, 8:23 pm 
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Joined: January 6th, 2012, 2:15 am
Posts: 1285
Location: British Columbia
Yes, it would seem the tracking system is messed up. So, Doc, quit sending me them emails, I can't find 'em cuz I can't track 'em... :roll: I hope it gets fixed soon. Bothersome as Hell, 'less o'course you hunt without the domes. :shock: ;) Peace.

BCKidd

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 23rd, 2012, 6:50 am 
EW Staff
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Joined: February 24th, 2010, 6:02 am
Posts: 999
RickC wrote:
I DO mind having the front bead laying at the bottom of the "V" of the rear sight. It belongs at the top of the "V".

You´re absolutely right about this one! Will look at fixing it till the next update :)

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emptyforest: So you want the devs to make a pooping animation insteed of working on multiplayer?
Woenprom: No. Multiplayer is primary. Cuz there is no point in good pooping animation if no one can see it.
emptyforest: You have a good point.


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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 23rd, 2012, 8:38 am 
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Joined: March 14th, 2009, 1:16 pm
Posts: 28
Tried to harvest a red deer yesterday. Found only one track(blood) and then nothing.

I Hope to see this fixed soon.


MfG Lee


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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 24th, 2012, 4:30 pm 
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Joined: December 8th, 2008, 8:45 pm
Posts: 422
Location: Colorado
Peter Johansson wrote:
RickC wrote:
I DO mind having the front bead laying at the bottom of the "V" of the rear sight. It belongs at the top of the "V".

You´re absolutely right about this one! Will look at fixing it till the next update :)


YAY!
Thank You :!:

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 25th, 2012, 3:28 am 
Hunter
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Joined: September 9th, 2010, 4:49 pm
Posts: 516
Nice update !
The sound Canals were adapted ? Was the sound of the Pumpgun changed ?
With the update from the 11.10.2010, the Pumpgun a new sound was given.
Now the Pumgun has the same sound like the Doublebarrel Gun. Is this wanted ?


Last edited by Kutte on September 25th, 2012, 1:37 pm, edited 1 time in total.

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 25th, 2012, 3:33 am 
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Joined: March 4th, 2011, 7:30 pm
Posts: 7466
Location: Switzerland
Kutte wrote:
Nice update !
The sound Canals were adapted ? Was the sound of the Pumpgun changed ?
With the update from the 11.10.2010, the Pumgun a new sound was given.
Now the Pumgun has the same sound like the Doublebarrel Gun. Is this wanted ?

Yes the sound has changed, but I don't think it was intentional. I have shot the pump action over 4500 times before the update. At the first shot after the update I was like "what was that?".

Before it sounded like this: http://www.youtube.com/watch?v=6jkV3Zx6YUU
Now it sounds almost like the SxS, just louder: http://youtu.be/RCcR7aLT9xI

I have notified EW already and gave them the same reference videos.

BTW: Didn't realize the sound was changed back in 2010. Maybe the old sound slipped back in...

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 25th, 2012, 3:38 am 
Hunter
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Joined: September 9th, 2010, 4:49 pm
Posts: 516
Exactly HooCairs, these things have also struck me. Very good reverence Video :!:

The Pumpgunsound must be corrected please again :!:


Last edited by Kutte on September 28th, 2012, 5:03 am, edited 1 time in total.

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 25th, 2012, 5:57 am 
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Joined: March 1st, 2009, 12:37 pm
Posts: 1577
Location: East Norway
Peter can we have any reaction from you abouth the trackingsystem ? I and also other complains abouth there is needed some adjustments after the update with new tracks.
As it is now it starts to take some of the fun outh of theHunter for me. Realy hope we can have som quick fixex to this.

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 29th, 2012, 6:59 am 
EW Staff
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Joined: February 17th, 2010, 1:02 pm
Posts: 982
Location: Stockholm, Sweden
wintergoose wrote:
Peter can we have any reaction from you abouth the trackingsystem ? I and also other complains abouth there is needed some adjustments after the update with new tracks.
As it is now it starts to take some of the fun outh of theHunter for me. Realy hope we can have som quick fixex to this.



This week I started looking at how to improve the way of how we calculate when an animal should "place" a clue / track. Unfortunately I have been away from work the last three days
because of an operation. I'll be back next week and then our testers will try it out and if it's Ok we'll make a patch with some other fixes and maybe release it in a week or so.

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 29th, 2012, 7:18 am 
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Joined: March 4th, 2011, 7:30 pm
Posts: 7466
Location: Switzerland
Andres Hansson wrote:
wintergoose wrote:
Peter can we have any reaction from you abouth the trackingsystem ? I and also other complains abouth there is needed some adjustments after the update with new tracks.
As it is now it starts to take some of the fun outh of theHunter for me. Realy hope we can have som quick fixex to this.

This week I started looking at how to improve the way of how we calculate when an animal should "place" a clue / track. Unfortunately I have been away from work the last three days
because of an operation. I'll be back next week and then our testers will try it out and if it's Ok we'll make a patch with some other fixes and maybe release it in a week or so.

Thanks Andres, and get well!!

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