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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 20th, 2012, 10:16 am 
Hunter
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Joined: December 19th, 2010, 7:34 am
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Location: france
nice update

my game have crash when i want to confirm the kill , i have restart the game and now it work

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 20th, 2012, 10:53 am 
Tracker
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Joined: September 12th, 2011, 12:03 pm
Posts: 126
Location: Split,Croatia
Its a pretty nice list of fixed bugs.....but is there any news about one that i find to be most important - fixing the bug that causes the dead animals to disappear or dislocate after leaving the rendering distance? `Dead animal walking` is really weird occurrence in "the most realistic hunting game in the world"
Everything worked fine before last update so i don`t understand why we have this problem still in the game, and how long will take to see this one solved.


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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 20th, 2012, 11:03 am 
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Location: Munich, Germany
gazou62600 wrote:
my game have crash when i want to confirm the kill , i have restart the game and now it work


Yes, same here: Killed a hog with the new ML, and pressed the button to confirm the kill - crash to desktop. The kill was registered, though, in my stats!

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 20th, 2012, 11:07 am 
Scout
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Joined: December 19th, 2011, 4:14 pm
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Location: Finland
MonacoSteve wrote:
gazou62600 wrote:
my game have crash when i want to confirm the kill , i have restart the game and now it work


Yes, same here: Killed a hog with the new ML, and pressed the button to confirm the kill - crash to desktop. The kill was registered, though, in my stats!

Is the bug then with all localizations? But my killed deer wasn't registered, i got a message from Doc.

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 20th, 2012, 11:12 am 
Hunter
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Joined: January 18th, 2010, 6:45 am
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Location: Sweden
Doc can sit on a wooden club and rotate and get splinters. He sent me one of his loveletter as well when an animal simply ceased to exist as it walked out of rendering range.

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 20th, 2012, 11:39 am 
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HEY,....where's the scope for the ML..?........huh,.....where, where....how do you expect me to hit the side of a barn without a scope.... :lol:

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 20th, 2012, 11:42 am 
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Joined: April 25th, 2009, 6:03 am
Posts: 3453
Wow that's a big list of improvements. 8-)

But why the muzzleloader has now a red frontsight again? :?:

The silver was fine, it only should be a bit longer as in the pre release video.

Now the aiming picture looks nearly the same like all other guns.


Last edited by ReadThoreau on September 20th, 2012, 11:54 am, edited 5 times in total.

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 20th, 2012, 11:47 am 
Tracker
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Joined: September 18th, 2012, 9:41 pm
Posts: 156
Nice update :D

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 20th, 2012, 12:10 pm 
Hunter
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Joined: May 25th, 2012, 12:08 pm
Posts: 999
Quote:
* It is now possible to cancel weapon reload on all weapons by using the right mouse button while reloading. The weapon will not end up reloaded regardless of where in the animation it was cancelled.


Somehow this ain't true.

The right mouse button does, what the left always did. Cancel the animation for the next reload step. The pump gun will, if you cancel during the second shell continue loading this and then stop, ending up with 2 shells loaded. A single loader -like the muzzleloader will finish its animation and be fully loaded afterwards. The left still does the same.

However, using "Tab" (Edit: actually any equipment button) for the huntermate cancels immediately, the animation is aborted and you end up with what was loaded before the abortion.

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 Post subject: Re: Game Update - 20th September 2012
PostPosted: September 20th, 2012, 12:47 pm 
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Lapehunter wrote:
[Is the bug then with all localizations? But my killed deer wasn't registered, i got a message from Doc.

I have the impression that the bug is connected to the new achievement message. The bug did not reappear when I killed my 2nd deer with the ML - but when I killed the 1st, I should have received a message. Instead, I crashed...

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